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*
Handle missing tablecolumns[], fixes bug #1187
Kahrl
2014-06-24
*
GUITable typo fixes in comments
Kahrl
2014-06-24
*
Store the maximum player file tries in a constant
ShadowNinja
2014-06-23
*
Only try to load from possible player files
ShadowNinja
2014-06-23
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Remove confusing code block from SQLite3 database
ShadowNinja
2014-06-23
*
Clear inventory before setting lists
ShadowNinja
2014-06-23
*
Fix Windows build
sfan5
2014-06-23
*
Fix race condition on accessing m_time_of_day_speed causing day night race on...
sapier
2014-06-23
*
Remove MapVoxelManipulator not really used by anyone
sapier
2014-06-23
*
Remove emerge and speedup addArea by using memcopy instead of one by one assi...
sapier
2014-06-23
*
Minor fix in check order
sapier
2014-06-23
*
Don't keep temporary images in RAM
sapier
2014-06-23
*
Avoid doing a full material compare if not even first texture does match
sapier
2014-06-23
*
Speedup attachement handling by replacing vector search by direct array acces...
sapier
2014-06-23
*
Use memset for flag initialization (compiler optimization is way better)
sapier
2014-06-23
*
Speedup getTileInfo by up to 30%
sapier
2014-06-23
*
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping...
sapier
2014-06-23
*
Fix menu crash due to lack of favourites list
sapier
2014-06-22
*
Fix sqlite3 map shutdown fails due to missing to finalize list statement
sapier
2014-06-22
*
Support for scalable font and gui elements
sapier
2014-06-22
*
Fix uncought deserialization error on receiving data
sapier
2014-06-22
*
Fix server assert in case of invalid message from client, just kick that client.
sapier
2014-06-21
*
Don't handle lack of IPv6 as fatal in unit tests
sapier
2014-06-20
*
Fix labels and vertlabels on some systems.
RealBadAngel
2014-06-20
*
Fix small memory leaks on shutdown
sapier
2014-06-20
*
Fix build on big endian architectures.
Matthew Bekkema
2014-06-20
*
Fix chat overlaying full screen, now it's gonna overlay only up to length of ...
sapier
2014-06-20
*
Fix newline not handled to to interpreting it as invisible char
sapier
2014-06-19
*
Fix broken serverdescription in multiplayer tab
sapier
2014-06-19
*
Remove ugly curl struct pointer from jsonFetchValue signature
sapier
2014-06-19
*
Remove a lot of superfluous ifndef USE_CURL checks
sapier
2014-06-19
*
Add support for directly starting a world by name from command line
sapier
2014-06-19
*
Add tooltips for button, imagebutton and checkbox.
RealBadAngel
2014-06-19
*
Fix bounding rect for formspec elements label vertlabel and checkboxes
sapier
2014-06-18
*
Make dropdown formspec elements send their value same style as buttons on change
sapier
2014-06-18
*
Update buildbot scripts and add 64-bit buildbot
sfan5
2014-06-18
*
Fix issue #1275 - one more missing check.
RealBadAngel
2014-06-18
*
Remove not really used guiTextInputMenu
sapier
2014-06-17
*
Fix issue #1275 - wielded index greater than inv size.
RealBadAngel
2014-06-17
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
*
L-systems treegen code tweaks.
RealBadAngel
2014-06-17
*
Minor stability improvements in block emerge handling
sapier
2014-06-15
*
Unite nodes shaders.
RealBadAngel
2014-06-15
*
Fix regression main_menu_script setting not working any longer
sapier
2014-06-14
*
Fix regression dirt texture not beeing default in non cloud menu
sapier
2014-06-14
*
Fix AppData path for RUN_IN_PLACE, fixes #1365
sfan5
2014-06-13
*
Add AppData file
David Gumberg
2014-06-13
*
Fix HUD not visible if below ground blacked out
sapier
2014-06-12
*
Changed Time Out message from ERROR to INFO.
Megaf
2014-06-12
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