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* Ensure that legacy mode is correctly disabled.Lars Hofhansl2018-07-13
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* Reduce block load glitchesLars Hofhansl2018-07-12
| | | | | See #7542 This reduces glitches in deep water and underground caves.
* Android: Add 'aux' button (#7477)Muhammad Rifqi Priyo Susanto2018-07-10
| | | | | Add 'aux' button. Use joystick to trigger 'aux' button when forward and out of main circle, by enabling 'virtual_joystick_triggers_aux' setting.
* Formspecs: Remove accidental empty 'quit' fieldSmallJoker2018-07-10
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* core.spawn_falling_node: Keep metadata (#7476)SmallJoker2018-07-09
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* Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540)ClobberXD2018-07-09
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* Lua templating reading (part 4): s16, v2s16, v2f (#7512)Loïc Blot2018-07-08
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* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
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* Lua_api.txt: Formatting and grammar fixes (#7534)pauloue2018-07-08
| | | | | | | | | Use tree output for directory structure. Remove 2 blank lines near document top. Spelling and grammar fixes. Markdown fixes. Condense paths section. Fix skipped heading levels.
* Lua_api.txt: Improve section titles, clarify sections (#7533)Paramat2018-07-06
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* Fix memory leak in guiConfirmRegistrationHybridDog2018-07-06
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* Run code style linter first (#7213)rubenwardy2018-07-05
| | | | | The code style linter is the most likely to fail, so should be placed at the top of the list so it's started first. Note that a failed job doesn't stop others from running
* Zoom: Correctly verify client passed zoom at the server (#7526)lhofhansl2018-07-03
| | | | Fixes generation of distant world when not zooming in creative mode (in creative mode zoom FOV is 15 degrees).
* Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.Loic Blot2018-07-01
| | | | Also drop 3 useless IntervalLimiter
* Log deprecated Lua function calls (#7491)SmallJoker2018-07-01
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* Make the server status message customizable (#7357)SmallJoker2018-07-01
| | | | Remove now redundant setting show_statusline_on_connect Improve documentation of `minetest.get_server_status`
* Backport Android cleanup parts from #7123 (#7513)Loïc Blot2018-07-01
| | | | | | | Also resync properly the dependencies versions. Don't let the makefile handle the cleanups itself. Let gradle do it. This is one of the first steps to remove the makefile and replace it with a full gradle support
* Android: Resize jump and sneak buttons' touch target (#7498)Muhammad Rifqi Priyo Susanto2018-06-30
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* Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot2018-06-30
| | | | | | | | | * Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
* Fix memory leaks in mod storage (#7500)red-0012018-06-30
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* Fix world deletion (#7494)Vitaliy2018-06-30
| | | | * Fix world deletion
* Log usage of /pulverize (#7503)Anand S2018-06-30
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* Removed '$' symbols from the start of shell commands. (#7506)RustyRaptor2018-06-30
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* Fix a memleak before assertion in l_get_mod_storageLoic Blot2018-06-30
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* Bump android version to 20Loic Blot2018-06-28
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* Update cURL (7.60.0) & SQLite3 (3.24.0)Loic Blot2018-06-28
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* Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495)Paramat2018-06-28
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* Fix mod channels crash (#7481)red-0012018-06-27
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* Fix small memory leaks in client. (#7492)red-0012018-06-27
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* Cavegen: Fix errors when getting biome outside mapchunk (#7480)Paramat2018-06-26
| | | | | | | | | | Some cave segments are outside the mapchunk. Previously, biome was being calculated by a function that uses the noise maps. Points outside the mapchunk resulted in incorrect noise map indexes that were sometimes outside the noise map size, causing a crash. Use either noise maps or point noise calculations depending on point location.
* Update settings translationsSmallJoker2018-06-26
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* Rename CSM flavours to restrictionsSmallJoker2018-06-26
| | | | & Satisfy LINT
* Fix buffer overrun in SRP (#7484)red-0012018-06-26
| | | The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
* Fix libgmp detection (#7488)Leonid Bobrov2018-06-26
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* Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487)Paramat2018-06-26
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* Fix MurmurHash implementation to really be unaligned (#7482)sfan52018-06-26
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* Lua_api.txt: Replace `engine.*` with `core.*` (#7474)Anand S2018-06-24
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* Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat2018-06-24
| | | | | | | | | | | | | | When the noise value or fill_ratio >= 10.0 complete coverage is enabled. This disables random placement to avoid redundant multiple placements at one position. Instead, 1 decoration per surface node is placed by looping across each division. '10' was chosen as this is the fill_ratio that previously created very near complete coverage. The complete coverage feature therefore integrates smoothly when noise is used for variable decoration density. 'fill_ratio = 10' should be used by modders who want a decoration placed on every surface node. Compared to before such a decoration placement will be 10 times faster.
* Fix rtt >= 0.0f assertion and free_move crashSmallJoker2018-06-24
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* Android: Use correct temporary path (#7463)stujones112018-06-23
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* RTT fixes (#7428)you2018-06-23
| | | | | | | | | | | | * Few code updates * Do not show average RTT before timing out * Fix unwanted integer division in RTTStatistics * Fix float format, prettier jitter calculation * Use +=, 0.1f -> 100.0f for stronger average updates
* Fix crash caused by Lua error during startup (#7473)red-0012018-06-22
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* Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471)sfan52018-06-22
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* README.md: Improve formatting for consistency (#7472)Anand S2018-06-22
| | | | * README.md: Improve formatting for consistency
* Remove misleading documentation about IPv6 server announcingsfan52018-06-22
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* Biome API: Fix absent water decorations and dust, in deep water (#7470)Paramat2018-06-21
| | | | | | | | | | | | Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a stone surface was not found in it, causing water surface decorations and water surface dust to fail. Store the biome ID of the biome calculated at a water surface and add it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk column. The biome calculated at a stone surface still has priority for the biomemap entry, as it should. Edit an incorrect comment.
* README.md: Improve version scheme text (#7465)Paramat2018-06-20
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* Lua_api.txt: Fix incorrect vector section directive (#7466)Anand S2018-06-20
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* Biome dust: Revert fix that added dust to mod structures (#7464)Paramat2018-06-19
| | | | | | | | | Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit f4ca830abe1aa22875c99b31bf2ee56e26f83f05. These commits caused biome dust to be applied even when there was no core mapgen terrain in a mapchunk column. So the dust, which overgenerates, then appeared on structures added by mods in 'on_generated', such as floatlands, asteroids or above-surface realms.
* Update to new ContentDB APIrubenwardy2018-06-18
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