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*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
Get biome list: Downgrade missing biome message to infostream
paramat
2017-03-16
*
Sneak: Fix various problems with sneaking
sfan5
2017-03-16
*
lua_api: Document minetest.features (#5311)
SmallJoker
2017-03-15
*
Use true distance for block priority.
Lars Hofhansl
2017-03-15
*
Fix undefined references (#5400)
Wayward One
2017-03-15
*
Fix two nul deref if digging unknown nodes. (#5398)
Auke Kok
2017-03-15
*
Add disclaimer to client_lua_api.txt (#5391)
rubenwardy
2017-03-14
*
Add `get_wielded_item`
red-001
2017-03-13
*
[CSM] Add enable_client_modding param (default: false)
nerzhul
2017-03-13
*
[CSM] Add `on_punchnode` callback
red-001
2017-03-13
*
[CSM] Add `get_node` and `get_node_or_nil`
red-001
2017-03-13
*
[CSM] Add `on_dignode` callback (#5140)
red-001
2017-03-13
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] Improve security for client-sided mods (#5100)
red-001
2017-03-13
*
[CSM] implement client side mod loading (#5123)
Loïc Blot
2017-03-13
*
[CSM] Add local formspecs. (#5094)
red-001
2017-03-13
*
[CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
Loïc Blot
2017-03-13
*
[CSM] Add client-sided chat commands (#5092)
red-001
2017-03-13
*
[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
Loïc Blot
2017-03-13
*
[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
red-001
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
GUI: Allow texture packs to customize the progress bar (#5368)
kilbith
2017-03-13
*
Save metainfo for falling nodes
Vladislav Tsendrovskii
2017-03-11
*
Enable server side occlusion culling by default.
Lars Hofhansl
2017-03-11
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Do not increase breath if at full breath.
Auke Kok
2017-03-11
*
database-redis: Support password authentication
sfan5
2017-03-11
*
Climb speed: Increase default setting from 2 to 3
paramat
2017-03-11
*
Minimap: Optimise
number Zero
2017-03-11
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Optimize item.lua
tenplus1
2017-03-10
*
GUI: Convert loading screen's progress bar to image (#5362)
kilbith
2017-03-10
*
CI: Add memleak checking using valgrind (#5350)
Loïc Blot
2017-03-06
*
Update .appdata and .desktop files
Juhani Numminen
2017-03-05
*
Dungeons: Use 'block' instead of 'brick' for nodebox stairs
paramat
2017-03-05
*
Font: attempt fallback font, abort if no fonts found.
Auke Kok
2017-03-05
*
README.txt: Clarify loading of minetest.conf
Fixer
2017-03-05
*
Add minetest.spawn_falling_node(pos) (#5339)
zaoqi
2017-03-04
*
FormSpec: Add position and anchor elements (#5284)
adelcoding1
2017-03-04
*
Fixed spelling mistakes (#5312)
Bond-009
2017-02-27
*
Dungeongen: Add and improve parameters
paramat
2017-02-26
*
Fix crash that can be caused by the shutdown command. (#5292)
red-001
2017-02-25
*
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-22
*
Fix the documentation for `minetest.is_yes` (#5276)
red-001
2017-02-20
*
Fixes for colorwallmounted and colorfacedir nodes
Dániel Juhász
2017-02-18
*
Voxelmanip: Do not emerge or blit to blocks over map gen limit
paramat
2017-02-18
*
Multiplayer menu: fix attempt to open nonexistant image
kilbith
2017-02-18
*
Statbars.lua: Cache enable_damage setting
tenplus1
2017-02-18
*
Fix not being able to damage players in minimal (#5266)
red-001
2017-02-18
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