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*
Unify GLES support in gui scaling filter
sfan5
2019-08-04
*
Unify OpenGL ES support
sfan5
2019-08-04
*
Let ENABLE_GLES appear in cmake_config.h and change its functionality
sfan5
2019-08-04
*
Add formspec testing to test mod in minimal
rubenwardy
2019-08-03
*
Add styles to most elements
rubenwardy
2019-08-03
*
Add style[] tag with button support
rubenwardy
2019-08-03
*
Add custom colorable GUIButton implementation
rubenwardy
2019-08-03
*
Fix negative offsets not being supported by container[]
rubenwardy
2019-08-03
*
Builtin: Forward old return values
SmallJoker
2019-08-02
*
Correct ServerActiveObject's virtual getArmorGroups() to be const.
Beha
2019-08-01
*
Mainmenu: Use textarea in error formspecs
SmallJoker
2019-08-01
*
Group "immortal" also protects players from damage
Wuzzy
2019-08-01
*
Allow toolcaps to override the built-in times for dig_immediate
sfan5
2019-07-31
*
Silence invalid clang format warnings in guiScrollBar.cpp (#8724)
Paramat
2019-07-31
*
Sky: Refactor of moon and sun drawing (#8683)
Methacrylon
2019-07-30
*
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-07-30
*
README: make -j$(nproc) (#8699)
Zaoqi
2019-07-30
*
Rename guiScrollBar to GUIScrollBar
DS-Minetest
2019-07-29
*
ContentCAO: Fix broken attachments on join (#8701)
SmallJoker
2019-07-29
*
lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8...
Beha
2019-07-29
*
guiScrollBar: move directly to clicked pos if clicked into tray
DS-Minetest
2019-07-28
*
Check for 'action' field in ABMs & LBMs
SmallJoker
2019-07-27
*
Prefix RecipePriority elements with PRIORITY_
Paul Ouellette
2019-07-27
*
Initialize priority in CraftDefinition constructors
Paul Ouellette
2019-07-27
*
minimal: Move get_craft_result tests to test mod
Paul Ouellette
2019-07-27
*
Fix missing item images clipping in formspecs (#8652)
Pierre-Yves Rollo
2019-07-26
*
Document 'wield_item' entity property (#8694)
Alex
2019-07-26
*
Make FindCURL ready for vcpkg (#8295)
adrido
2019-07-26
*
Initialise 'seabed_height' to avoid compilation warning (#8715)
Paramat
2019-07-26
*
Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)
Paramat
2019-07-25
*
Mgfractal: Make non-fractal terrain optional (#8702)
Paramat
2019-07-25
*
Removed debug.upvaluejoin to prevent leak of insecure environment
y
2019-07-24
*
Update README.md (#8700)
Zaoqi
2019-07-21
*
Add /help formspec for commands and privileges (#8385)
SmallJoker
2019-07-20
*
Improve documentation of mapgen aliases (#8693)
Paramat
2019-07-20
*
Document the deprecation of hardcoded cave liquids (#8692)
Paramat
2019-07-20
*
travis: Disable macOS build
sfan5
2019-07-17
*
Optimize getting active objects a bit. #8674
Lars Hofhansl
2019-07-16
*
Use vector.dot and vector.cross in vector.angle
HybridDog
2019-07-16
*
Add vector.dot and vector.cross
HybridDog
2019-07-16
*
Dungeons: Make multiple large rooms possible (#8678)
Paramat
2019-07-16
*
Docs: Clarify where to check for 'protection_bypass' (#8675)
SmallJoker
2019-07-14
*
Move more dungeon parameter selection to mapgens (#8653)
Paramat
2019-07-09
*
Do predict when sneak-place to node with on_rightclick
DS-Minetest
2019-07-08
*
Improve ABM time budget handling. #8645
Lars Hofhansl
2019-07-07
*
Document ObjectRef:remove under Lua entity (#8659)
ANAND
2019-07-08
*
Improve grammar and formatting in the README
Hugo Locurcio
2019-07-05
*
Update biome definition dungeon node documentation (#8650)
Paramat
2019-07-01
*
Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Paramat
2019-06-30
*
Optimize and unify mesh processing (#7851)
Vitaliy
2019-06-28
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