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* Fix doc/lua_api.txtPerttu Ahola2012-03-31
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* initial_properties field in entity definitionPerttu Ahola2012-03-31
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* More documentation in doc/lua_api.txtPerttu Ahola2012-03-31
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* Allow group:groupname in ABM definition and implement ↵Perttu Ahola2012-03-31
| | | | minetest.hash_node_position()
* cmake: lua: use COMMON_CFLAGSJonathan Neuschäfer2012-03-31
| | | | This fixes LUA_USE_DLOPEN having no effect.
* Install minetest_game without .git and other unnecessary thingsPerttu Ahola2012-03-31
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* Fix handling of missing auth.txt in the new handlerPerttu Ahola2012-03-30
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* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
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* Fix admin password handling in minetest.builtin_auth_handler.get_authPerttu Ahola2012-03-30
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* Improved teleport commandPerttu Ahola2012-03-30
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Fix the position of LuaEntityCAOs not getting updated at allPerttu Ahola2012-03-30
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* Add minetest.get_connected_players()Perttu Ahola2012-03-30
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* Fix object visuals flashing brightly or disappearing when switching them at ↵Perttu Ahola2012-03-30
| | | | night
* Fix walking sound of other players (and other objects)Perttu Ahola2012-03-30
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* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on ↵Perttu Ahola2012-03-30
| | | | players too!
* ObjectPropertiesPerttu Ahola2012-03-30
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* minetest.register_chatcommand(cmd, def)Perttu Ahola2012-03-30
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* Raise the player fall damage threshold to a much more fun levelPerttu Ahola2012-03-29
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* Improve the look of fencesPerttu Ahola2012-03-29
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* [transformN image modifierKahrl2012-03-29
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* Simple fix for camera blinking black when jumping into ceiling with current ↵Perttu Ahola2012-03-29
| | | | smaller collision box
* Use GenericCAO in place of LuaEntityCAO and PlayerCAOPerttu Ahola2012-03-29
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* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
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* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Modify minimal/give_initial_stuff to always give stuffPerttu Ahola2012-03-29
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* Rework tool_capabilities a bit (maxwear->uses, scale dig time according to ↵Perttu Ahola2012-03-29
| | | | leveldiff)
* Try a default day+night length of 20 minutes instead of 15Perttu Ahola2012-03-29
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* Generate beachesPerttu Ahola2012-03-29
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* Generate blobs of dirt and gravel in stonePerttu Ahola2012-03-29
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* Remove unnecessary debug outputPerttu Ahola2012-03-29
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
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* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
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* Add EnvRef:set_node()Perttu Ahola2012-03-28
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* Add range option to PseudoRandom:next()Perttu Ahola2012-03-28
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* Add blockseed to on_generatedPerttu Ahola2012-03-28
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* Default to having fancy trees and 3d clouds turned onPerttu Ahola2012-03-28
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* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
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* doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath()Perttu Ahola2012-03-28
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* Correctly lock mutexes when the server sends MapEditEvents (could cause ↵Perttu Ahola2012-03-28
| | | | memory corruption)
* No occlusion culling when free_move is on and camera is inside groundPerttu Ahola2012-03-28
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* Make mapgen use mapgen_* node aliases rather than the LEGN macroPerttu Ahola2012-03-28
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* Add PseudoRandom in Lua APIPerttu Ahola2012-03-28
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* Tune skyboxPerttu Ahola2012-03-27
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* Try to make background/fog/sky color selection work betterPerttu Ahola2012-03-27
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* Set default minimum viewing range of 35 nodesPerttu Ahola2012-03-27
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* Unrelated, but anyway: tune light levels againPerttu Ahola2012-03-27
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* Tune cavesPerttu Ahola2012-03-27
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