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* Improve inventory callbacks a bitPerttu Ahola2012-07-25
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* Remove special handling of creative modePerttu Ahola2012-07-25
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* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
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* Detached inventoriesPerttu Ahola2012-07-24
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* builtin/item.lua: callbacks with copies of positions and nodes rather than ↵Perttu Ahola2012-07-24
| | | | recycle the same ones, which callbacks can modify
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
| | | | It'd take years to figure out what caused the accident.
* Update minetestmapper.py to support ver. 24 and 25Perttu Ahola2012-07-24
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* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
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* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
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* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
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* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
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* Describe node definition fields better in lua_api.txtPerttu Ahola2012-07-23
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* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
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* Improve build configuration optionsPerttu Ahola2012-07-23
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* Update lua_api.txt a bitPerttu Ahola2012-07-23
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* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
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* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
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* Implement node timersdarkrose2012-07-23
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* Fix terrible grammar in comment!Perttu Ahola2012-07-22
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* Fix compressZlib()Perttu Ahola2012-07-22
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* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
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* Tweak test.c overally a bitPerttu Ahola2012-07-22
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* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
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* Doc updates for formspecdarkrose2012-07-22
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* Add /test1 command to minimal for testing a more complicated player ↵Perttu Ahola2012-07-22
| | | | inventory form
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
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* Implement formspecdarkrose2012-07-22
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* Update Lua API documentation to include minetest.get_modnames()Matthew I2012-07-22
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* Add "/mods" command to list mods to clientMatthew I2012-07-22
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Version 0.4.1Perttu Ahola2012-07-21
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* Fix signedness warning in base64.cppAndreas Zwinkau2012-07-21
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* Fix wctomb useAndreas Zwinkau2012-07-21
| | | | | | | wctomb(NULL, _) returns "nonzero if the encoding has nontrivial shift state, or zero if the encoding is stateless." I assume the intentation was to get the size of the target buffer. Use MB_CUR_MAX for this.
* Remove mbtowc warningsAndreas Zwinkau2012-07-21
| | | | | | | | | As mbtowc(_, _, 1) reads at most one char, everything other than a return value of 1 is an error. Since the input strings are static, an assert protects against future changes. Likewise, wctomb should currently never encounter a character, which actually needs a multibyte representation.
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
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* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-21
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* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ↵Perttu Ahola2012-07-21
| | | | side rotation
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
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* Check whether node is known before reading definition in ↵Perttu Ahola2012-07-21
| | | | __builtin:item:on_step()
* Fix signed overflow in getPointedThingBad-Command2012-07-21
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* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
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* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
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* BITCH, THIS IS 0.4.0.Perttu Ahola2012-07-21
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* Define M_PI on MSVCPerttu Ahola2012-07-21
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* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
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* Check for table type when reading groups from Luadarkrose2012-07-21
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* Add minetest.get_craft_recipe()darkrose2012-07-21
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* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
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* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
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* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
| | | | | | This causes glitches in very high cliffs by not making mud "flow" down from them. Those are quite rare currently because of the lame height differences generated.