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* Update mesh collector and move it to a separate file (#6904)Vitaliy2018-03-22
| | | | | | * Update MeshCollector * Simplify MeshCollector
* Gitlab CI: Disable currently broken ubuntu 16.10 & 17.04 buildsLoïc Blot2018-03-22
| | | I will try to repair them later
* Lua_api.txt: Improve noise documentationParamat2018-03-22
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* Minetest ASCII art: Move from actionstream to rawstreamparamat2018-03-21
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* Mgfractal / chunksize: Improve documentationparamat2018-03-20
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* Lua_api.txt: Fix hardware colouring documentationparamat2018-03-20
| | | | More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
* Add src/unittest/test_world/world.mt to gitignoreLoïc Blot2018-03-18
| | | Fixes #7146
* Add missing file to android buildLoic Blot2018-03-17
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* Fix node-nodebox lighting difference in direct sunlight (#7061)Vitaliy2018-03-17
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* .gitignore: ignore more files (android, unittests)Loic Blot2018-03-17
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* Lua_api.txt: Split long lines part 6paramat2018-03-17
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* Fix a crash or random memory leak when reseting saved environment variable ↵Loic Blot2018-03-16
| | | | in test_servermodmanager.cpp
* Drop Server::m_enable_rollback_recording it's only used in server constructorLoic Blot2018-03-16
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* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible ↵Loic Blot2018-03-16
| | | | for ServerEnv itself
* Forgot to remove obsolete Server::m_modsLoic Blot2018-03-16
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* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
| | | | | | | | * Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
* Fix an alone if to be with a missing elseLoic Blot2018-03-16
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* Lua_api.txt: Split long lines part 5, fix hardware colouring docsparamat2018-03-16
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* Biomes: Fix vertical biome blendparamat2018-03-16
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* README: Fix Fedora dependencies (#7133)pauloue2018-03-15
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* Lua_api.txt: Split long lines part 4paramat2018-03-14
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* Rename 'subgame' to 'game'paramat2018-03-13
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* Lua_api.txt: Improve and complete drawtype documentationparamat2018-03-13
| | | | Move documentation of mesh and plantlike_rooted drawtypes into main section.
* Lua_api.txt: Split long lines part 3paramat2018-03-11
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* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
| | | | Change name of default biome to a more suitable lowercase 'default'.
* Add Voxelarea unittests (#7121)Loïc Blot2018-03-11
| | | | * Add voxelarea unittests
* Android: typo fix since recent gradle update, as output path changedLoic Blot2018-03-11
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* Finally fix android buildLoic Blot2018-03-11
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* Fix Android build, but there is a remaining linking issue in ↵Loic Blot2018-03-11
| | | | | | guiConfirmRegistration * Also fix variable name overloading in guiConfirmRegistration
* Android build fixes for c++11stujones112018-03-11
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* Android: update tools (gradle, NDK) & prepare to switch to clangLoic Blot2018-03-11
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* Drop texture file list cache (#6660)Vitaliy2018-03-10
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* Fix typo in lighting code since bcdb3d5SmallJoker2018-03-10
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* Lua_api.txt: Split long lines part 2paramat2018-03-10
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* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
| | | | Returns a suitable player spawn y co-ordinate for unmodified terrain.
* Formspecs: Unify textarea and field parsing functions, fix wrong fallback textSmallJoker2018-03-09
| | | | | | | * textarea[], field[]: Unify function, fix wrong fallback text * Remove apparently superflous mainmenumanager.h incldue * intlGUIEditBox.cpp: make read-only boxes really read-only * Use elseif (trivial)
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
| | | | | Fix some documentations issues Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
* Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ↵Loic Blot2018-03-09
| | | | ModMetadata
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09
| | | | | | * isFreeServerActiveObjectId is now part of ServerEnvironment * getFreeServerActiveObjectId is now part of ServerEnvironment * StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
* Drop unused Server::m_ignore_map_edit_events_peer_idLoic Blot2018-03-09
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* Variable name fix + structure creation unrolling in lighting codeLoic Blot2018-03-09
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* Drop less performant Server::setBlockNotSent for ↵Loic Blot2018-03-09
| | | | ClientInterface::markBlockposAsNotSent
* Lua_api.txt: Split long lines part 1paramat2018-03-09
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* Gennotify docs: Clarify returned positions for decorationsparamat2018-03-09
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* Biomes: Document xyz biome limitsparamat2018-03-09
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* Getv3intfield: Fix logic of return boolparamat2018-03-09
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* Biomes: Add 'min_pos'/'max_pos' xyz biome limitsparamat2018-03-09
| | | | 'y_min' and 'y_max' are still accepted for compatibility.
* Cleanup & bugfixLoic Blot2018-03-08
| | | | | | | | * ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil) * ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil) * Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity * Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls * Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
| | | | Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref