index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Collapse
)
Author
Age
*
Add EnvRef:set_node()
Perttu Ahola
2012-03-28
|
*
Add range option to PseudoRandom:next()
Perttu Ahola
2012-03-28
|
*
Add blockseed to on_generated
Perttu Ahola
2012-03-28
|
*
Default to having fancy trees and 3d clouds turned on
Perttu Ahola
2012-03-28
|
*
Add minetest.is_singleplayer()
Perttu Ahola
2012-03-28
|
*
doc/lua_api.txt: minetest.get_worldpath(modname) -> minetest.get_worldpath()
Perttu Ahola
2012-03-28
|
*
Correctly lock mutexes when the server sends MapEditEvents (could cause ↵
Perttu Ahola
2012-03-28
|
|
|
|
memory corruption)
*
No occlusion culling when free_move is on and camera is inside ground
Perttu Ahola
2012-03-28
|
*
Make mapgen use mapgen_* node aliases rather than the LEGN macro
Perttu Ahola
2012-03-28
|
*
Add PseudoRandom in Lua API
Perttu Ahola
2012-03-28
|
*
Tune skybox
Perttu Ahola
2012-03-27
|
*
Try to make background/fog/sky color selection work better
Perttu Ahola
2012-03-27
|
*
Set default minimum viewing range of 35 nodes
Perttu Ahola
2012-03-27
|
*
Unrelated, but anyway: tune light levels again
Perttu Ahola
2012-03-27
|
*
Tune caves
Perttu Ahola
2012-03-27
|
*
Fix deep ground cave generation a bit
Perttu Ahola
2012-03-27
|
*
Fix mapgen block_is_underground heuristic
Perttu Ahola
2012-03-27
|
*
Tune mapgen
Perttu Ahola
2012-03-27
|
*
Set default maximum viewing range to a bit more than default server send ↵
Perttu Ahola
2012-03-27
|
|
|
|
range to make fog work well
*
Re-implement and re-tune mapgen v2
Perttu Ahola
2012-03-27
|
*
Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-03-27
|
*
Increase maximum generate distance now that generation might actually keep ↵
Perttu Ahola
2012-03-27
|
|
|
|
up with it
*
Remove usage of mapgen::add_random_objects(block)
Perttu Ahola
2012-03-27
|
*
Remove no-op mapgen::add_random_objects
Perttu Ahola
2012-03-27
|
*
Fix inexistent_top_provides_sunlight heuristic in make_block and remove ↵
Perttu Ahola
2012-03-27
|
|
|
|
clitch-causing optimization
*
Remove some debug output
Perttu Ahola
2012-03-27
|
*
Tune block fetching to clients on server
Perttu Ahola
2012-03-27
|
*
Do post-mapgen lighting using the VoxelManipulator-based functions (causes ↵
Perttu Ahola
2012-03-27
|
|
|
|
glitches currently)
*
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
|
*
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-27
|
*
Fix tree generation density for different mapgen chunk sizes
Perttu Ahola
2012-03-27
|
*
Post-mapgen lighting optimization
Perttu Ahola
2012-03-27
|
*
Make mapgen generate stuff in chunks of 3^3 mapblocks
Perttu Ahola
2012-03-27
|
*
Update minetest.conf.example and defaultsettings.cpp
Perttu Ahola
2012-03-27
|
*
Increase vertical FOV on lower aspect ratios (<16:10)
Perttu Ahola
2012-03-27
|
*
Fix minetest_game installation and don't fail if it doesn't exist
Perttu Ahola
2012-03-27
|
*
Fix and extend minetest.after(time, func, param)
Perttu Ahola
2012-03-27
|
*
Add minetest.after(time, func)
Perttu Ahola
2012-03-27
|
*
Add default_grass_footstep.1.ogg as a test sound in minimal
Perttu Ahola
2012-03-27
|
*
Update version number to 0.4.dev-20120326 because much has changed from the ↵
Perttu Ahola
2012-03-27
|
|
|
|
previous one
*
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
Perttu Ahola
2012-03-27
|
*
Add games/minimal/game.conf
Perttu Ahola
2012-03-26
|
*
Move games/minetest to games/minimal and update README.txt
Perttu Ahola
2012-03-26
|
*
Prefer _game postfix in game names (to be squashed to the previous commit)
Perttu Ahola
2012-03-26
|
*
Support _game postfix in game names, taking it out to make the gameid
Perttu Ahola
2012-03-26
|
*
Add game.conf check in subgame.cpp
Perttu Ahola
2012-03-26
|
*
New world removal GUI code
Perttu Ahola
2012-03-26
|
*
Better file/directory removal platform code and utilities
Perttu Ahola
2012-03-26
|
*
Small fix to fs::GetDirListing when trying to list an inexistent directory
Perttu Ahola
2012-03-25
|
*
MSVC build directory autodetection at startup
Perttu Ahola
2012-03-25
|
[next]