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* Tweaked clouds a bitPerttu Ahola2011-04-29
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* updated changelogPerttu Ahola2011-04-29
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* added simple skyboxPerttu Ahola2011-04-29
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* added cloudsPerttu Ahola2011-04-29
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* didn't actually change everything, just re-saved the grass texture.Perttu Ahola2011-04-29
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* Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not ↵Perttu Ahola2011-04-29
| | | | found" style debug messages on the server when a player has quit.
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
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* forgot to change one thing backPerttu Ahola2011-04-26
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* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-26
| | | | used in the future.
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-26
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* Set oerkki1 to not be drawn in completely darkPerttu Ahola2011-04-25
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* Added /#time <int> command to server for changing the time of dayPerttu Ahola2011-04-25
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* fix to the previous commitPerttu Ahola2011-04-25
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* server to print version in chatPerttu Ahola2011-04-25
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* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
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* ...Now the tesselation should actually workPerttu Ahola2011-04-24
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
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* Added tag 20110424_0 for changeset 10be2b71f965Perttu Ahola2011-04-24
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
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* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
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* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"
* removed /usr prefix from install pathsPerttu Ahola2011-04-24
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* Made the main menu a bit more unique lookingPerttu Ahola2011-04-24
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* updated changelogPerttu Ahola2011-04-23
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* changed version for making a test binaryPerttu Ahola2011-04-23
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* fix to the previous commitPerttu Ahola2011-04-23
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* tuned error reporting a bitPerttu Ahola2011-04-23
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* port to be not set to 0 from configurationPerttu Ahola2011-04-23
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* Code refactoring; split half of main.cpp to game.cpp.Perttu Ahola2011-04-23
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* cleaning up main.cpp a bitPerttu Ahola2011-04-23
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* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
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* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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* set client to not show hp if server doesn't support itPerttu Ahola2011-04-21
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* item drop multiplication fixPerttu Ahola2011-04-19
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* Menu will now ignore an invalid port or the port 0.Perttu Ahola2011-04-15
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* fixed port setting not being loaded from configuration file for clientPerttu Ahola2011-04-12
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* fixingPerttu Ahola2011-04-12
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* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
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* updated example map generator python scriptPerttu Ahola2011-04-11
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* support for format 0 and 1 mapsPerttu Ahola2011-04-11
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* Added installing build-essential to build instructions and modified the ↵Perttu Ahola2011-04-11
| | | | main.cpp notes a bit
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* Fixed error reported by cppcheck:Perttu Ahola2011-04-11
| | | | [./server.cpp:1327]: (error) Possible null pointer dereference: obj - otherwise it is redundant to check if obj is null at line 1332
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-11
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* hopefully fixed a bit morePerttu Ahola2011-04-11
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