Commit message (Collapse) | Author | Age | |
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* | Generate Notifier: Clear events once after all 'on generated' functions | paramat | 2018-06-03 |
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* | Fix liquid post effect colour behaviour in third person view | red-001 | 2018-06-03 |
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* | CollisionMoveSimple: Collide with 'ignore' nodes | paramat | 2018-06-03 |
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* | SAO limits: Allow SAOs to exist outside the set 'mapgen limit' | paramat | 2018-06-03 |
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* | Find nodes in area (under air): Raise volume limit and document it | paramat | 2018-06-03 |
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* | Delete world dialog: Move buttons to avoid double click deletion | Muhammad Rifqi Priyo Susanto | 2018-06-03 |
| | | | | | Move confirmation delete button to never overlap initial delete button, to avoid world deletion by accidental double click. | ||
* | /shutdown can't do countdown when using reconnect and/or shutdown message ↵ | dopik | 2018-06-03 |
| | | | | | | (#7055) Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage. | ||
* | Check argument types inside MetaDataRef Lua API (#7045) | sfan5 | 2018-06-03 |
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* | Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393) | you | 2018-06-03 |
| | | | | minetest.override_item still passes to core | ||
* | Item entity: Delete in 'ignore' nodes | paramat | 2018-06-03 |
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* | Falling.lua: Delete falling node entities on contact with 'ignore' | paramat | 2018-06-03 |
| | | | | | | Prevents falling node entities entering the ignore at a world edge and resting on unloaded nodes 16 nodes below, unreachable, undiggable and still being processed by 'on step' because they don't revert to nodes. | ||
* | Allow dumping userdata (#7012) | you | 2018-06-03 |
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* | Move `setlocale` from Lua to C++. | red-001 | 2018-06-03 |
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* | Add minetest.is_player (#7013) | you | 2018-06-03 |
| | | | | | | * Add minetest.is_player * First use for is_player | ||
* | "static constexpr v3s16 light_dirs[8]" fails to compile, sync it with ↵ | mazocomp | 2018-06-03 |
| | | | | master! (#7261) | ||
* | Fix C++11 feature detection for undefined _MSC_VER (#7255) | mazocomp | 2018-06-03 |
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* | Refine movement anticheat again (#7004) | sfan5 | 2018-06-03 |
| | | | | | * Account for walking speed in vertical dir * Avoid undefined behaviour due to division-by-zero | ||
* | Apply physics overrides correctly during anticheat calculations (#6970) | sfan5 | 2018-06-03 |
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* | Fix off-by-one in log output line length (#6896) | Pedro Gimeno | 2018-06-03 |
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* | Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() | Pedro Gimeno | 2018-06-03 |
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* | Fix Wstringop-overflow warning from util/srp.cpp (#6855) | you | 2018-06-03 |
| | | | | * Fix Wstringop-overflow warning from util/srp.cpp | ||
* | Fix rounding error in g/set_node caused by truncation to float | rubenwardy | 2018-06-03 |
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* | Fix dancing text | number Zero | 2018-06-03 |
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* | Fix undefined behaviour on getting pointer to data in empty vector | nOOb3167 | 2018-06-03 |
| | | | | `&vector[0]` is undefined if vector.empty(), causing build failure on MSVC | ||
* | Fix wrong scrolling (#6809) | Vitaliy | 2018-06-03 |
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* | Builtin: Fix handle_node_drops crash with nil digger | SmallJoker | 2018-06-03 |
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* | Damage: Remove damage ignore timer | SmallJoker | 2018-06-03 |
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* | Ensure no item stack is being held before crafting (#4779) | Luis Cáceres | 2018-06-03 |
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* | Shut down mapgen threads before other shutdown tasks (#6689) | raymoo | 2018-06-03 |
| | | | | | | | Solves some issues with ModStorage functionality in mapgen threads that occurred when mapgen threads continued to run after the main server thread had stopped. Also shuts down mapgen threads before shutdown callbacks are called. | ||
* | Update documentation regarding authentication handler and related functions | sfan5 | 2018-06-03 |
| | | | | | | Properly document it instead of referencing the builtin handler as authoritative "example" code. Also adds definition of get_auth_handler() which was missing previously. | ||
* | Hint at problematic code when logging deprecated calls | sfan5 | 2018-06-03 |
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* | Improve documentation for player:set_attribute() | Ezhh | 2018-06-03 |
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* | Inventory: Restrict access from too far away | SmallJoker | 2018-06-03 |
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* | core.rotate_node: Run callbacks like with any regular placed node (#6648) | SmallJoker | 2018-06-03 |
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* | Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes | paramat | 2018-06-03 |
| | | | | | | No longer decide placement on 'buildable_to' parameter. Dust nodes only look acceptable placed on cubic nodes. Modders may not want to make their plantlike decorations 'buildable_to'. | ||
* | Improve Settings tab button alignments | ezhh | 2018-06-03 |
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* | Lua_api.txt: Add documentation of required mapgen aliases | paramat | 2018-06-03 |
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* | Remove incorrect entry from settingtypes | Ezhh | 2018-06-03 |
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* | Make use of safe file writing in auth handler (fixes #6576) | sfan5 | 2018-06-03 |
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* | Add minetest.safe_write_file() to script API | sfan5 | 2018-06-03 |
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* | Fix issue Minetest crash when custom font path is not exist | Muhammad Rifqi Priyo Susanto | 2018-06-03 |
| | | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash. | ||
* | Fix Settings tab formspec alignment (#6585) | Ezhh | 2018-06-03 |
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* | Do not scale texture unless necessary. | Lars Hofhansl | 2018-06-03 |
| | | | | | This avoids scaling textures to 'texture_min_size' unless it is actually required (because either auto-scaling or bi/trilinear filtering is enabled) | ||
* | httpfetch: Enable gzip support | sfan5 | 2018-06-03 |
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* | Add sha1 to lua utils. (#6563) | Rob Blanckaert | 2018-06-03 |
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* | Fix day_night_ratio_do_override not being initialised server-side | rubenwardy | 2018-06-03 |
| | | | | Causes get_day_night_ratio() to return unpredictable results. | ||
* | Avoid filtering low-res textures for animated meshes (incl. players) (#6562) | lhofhansl | 2018-06-03 |
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* | Fix default item callbacks to work with nil users (#5819) | raymoo | 2018-06-03 |
| | | | | | | | | | * Fix default item callbacks to work with nil users * item.lua: Handle node drops for invalid players The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used. Remove redundant `local _, dropped_item` | ||
* | Correct `prot_vers` in lua_api.txt. | Auke Kok | 2018-06-03 |
| | | | | | We should avoid providing incorrect struct members in documentation since people will be coding based on them. | ||
* | Don't try to craft a non-existent item | Esteban I. RM | 2018-06-03 |
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