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* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112018-06-03
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112018-06-03
* Mgv7: Fix undefined 'float_mount_height'paramat2018-06-03
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2018-06-03
* Mgv7: Clean up divide-by-zero fixparamat2018-06-03
* Mgv7: Avoid divide-by-zero errorsparamat2018-06-03
* Fix render order of overlays (#6008)Dániel Juhász2018-06-03
* Fix console resize issue when maximising game window (#6023)Ezhh2018-06-03
* Fix console not being properly resized after window size changed (#6020)Zeno-2018-06-03
* Automatic item and node colorization (#5640)Dániel Juhász2018-06-03
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2018-06-03
* Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot2018-06-03
* (Re)spawn players within 'mapgen_limit'paramat2018-06-03
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012018-06-03
* fix an example in lua_api (#5604)DS2018-06-03
* Fix sending color codes to clients that don't support them. (#5950)red-0012018-06-03
* make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942)DS2018-06-03
* Fix typos/mistakes in the documentation for colour related functions. (#5936)red-0012018-06-03
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2018-06-03
* Revert version scheme changessfan52017-11-20
* Fix branch being labelled as 0.4.17 instead of 0.4.17-devrubenwardy2017-09-09
* New version scheme (#6292)Loïc Blot2017-08-20
* Merge 0.4.16 into stable-0.4ShadowNinja2017-06-03
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| * Bump version to 0.4.16ShadowNinja2017-06-03
| * Update remove_player documentationShadowNinja2017-06-03
| * Update creditsrubenwardy2017-06-03
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