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* Masterserver updateproller2013-10-18
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* Add sanity checks to vector functionsShadowNinja2013-10-17
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* Remove vector metatable settingShadowNinja2013-10-17
| | | | | This not only makes the vector functions faster, but also makes them more consistent with other functions.
* Fix object duplication bug (at least in the most reproducible UFO case)Perttu Ahola2013-10-17
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* Add tool callbackNovatux2013-10-16
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* Fix minetest.facedir_to_dir when param2 is 5 or 7.Novatux2013-10-16
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* Add support for parameter 'visual_scale' for drawtypes 'signlike' and ↵Sokomine2013-10-14
| | | | 'torchlike' like used for drawtype 'plantlike'
* Translated using Weblate (Spanish)William Strealy2013-10-08
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* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2013-10-08
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* Translated using Weblate (Dutch)Rutger NL2013-10-08
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* Translated using Weblate (Portuguese (Brazil))Frederico Guimarães2013-10-08
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* Translated using Weblate (Chinese (China))Shen Zheyu2013-10-08
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* Translated using Weblate (Dutch)Rutger NL2013-10-08
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* Translated using Weblate (French)we prefer instagib metl32013-10-08
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* Translated using Weblate (German)Pilz Adam2013-10-08
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* Add Czech languageKahrl2013-10-08
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* FIx wrong error message on invalid use of the formspec element image_buttonRealBadAngel2013-10-07
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* Remove mapgen_air alias (#935)0gb.us2013-10-05
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* Optimized minetest.get_connected_players()fairiestoy2013-10-01
| | | | | | Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
* Pass VERSION_EXTRA to GenerateVersion.cmakeKahrl2013-09-29
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* Add set_name(), set_count(), set_wear() and set_metadata() to Lua ItemStackPilzAdam2013-09-28
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* Allow to manually specify param2 in minetest.item_place() and return successPilzAdam2013-09-28
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* Add --version optionKahrl2013-09-28
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* Remove doc/gpl-2.0.txt, add doc/lgpl-2.1.txtKahrl2013-09-28
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Lower the default max_users from 100 to 15ShadowNinja2013-09-28
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* Add curl, freetype and luaJIT to CMAKE_BUILD_INFOPilzAdam2013-09-28
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* Re-fix hud_change stat argument retrievalkwolekr2013-09-26
| | | | | Conflicts: src/script/lua_api/l_object.cpp
* Fix compiling issue of MSVCBlockMen2013-09-23
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* Add option to scale image to percentage valuesBlockMen2013-09-20
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* Fix null dereference in weather update functionsproller2013-09-18
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* Fix some warnings and other minor detailskwolekr2013-09-16
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Fix comments about length of server stepShadowNinja2013-09-17
| | | | | 6b927229f5f9cb9a8163ecec482160975199fa0f Changed the default server step from 0.05s to 0.1s
* Use cached "weather" settingproller2013-09-17
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* Fog depend on humidityproller2013-09-17
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* Add configurable PRAGMA synchronous =proller2013-09-17
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* Always use builtin JThread librarykwolekr2013-09-15
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* Change mainmenu texture handling + small misc changesKahrl2013-09-11
| | | | | | | | | | | | | | Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
* Fix hotbar padding at bottomBlockMen2013-09-10
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* Add offset to automatic_face_movement_dirPilzAdam2013-09-10
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* Fix bug: texture pack not overriding default menu texturessapier2013-09-10
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* Use engine.is_yes() in mainmenuPilzAdam2013-09-10
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* Use the Settings Lua interface to read world.mtPilzAdam2013-09-10
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* Allow non-string arguments for minetest.is_yes()PilzAdam2013-09-10
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* Add Settings interface for LuaPilzAdam2013-09-10
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* Handle --migrate even when compiled without leveldb supportKahrl2013-09-10
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* Remove assert warning in leveldb wonderlandKahrl2013-09-10
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* Fix loading leveldb worldsKahrl2013-09-10
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* Fix broken build due to missing mapsector.h includeKahrl2013-09-10
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