| Commit message (Collapse) | Author | Age |
| |
|
|
|
|
|
|
|
|
|
| |
* Modernize lua read (part 2 & 3): C++ templating assurance
Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
|
| |
|
|
|
|
| |
* Fix world deletion
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
Some cave segments are outside the mapchunk.
Previously, biome was being calculated by a function that uses the noise
maps. Points outside the mapchunk resulted in incorrect noise map indexes
that were sometimes outside the noise map size, causing a crash.
Use either noise maps or point noise calculations depending on point
location.
|
| |
|
|
|
|
| |
& Satisfy LINT
|
|
|
| |
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.
'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.
'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Few code updates
* Do not show average RTT before timing out
* Fix unwanted integer division in RTTStatistics
* Fix float format, prettier jitter calculation
* Use +=, 0.1f -> 100.0f for stronger average updates
|
| |
|
| |
|
|
|
|
| |
* README.md: Improve formatting for consistency
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.
Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.
Edit an incorrect comment.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit
f4ca830abe1aa22875c99b31bf2ee56e26f83f05.
These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
|
| |
|
| |
|
|
|
|
|
|
| |
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
|
|
|
|
| |
* Version scheme change: 0.5.0 -> 5.0.0
|
| |
|
|
|
| |
client_lua_api.md -> client_lua_api.txt
|
|
|
|
|
|
|
|
|
| |
* Minimal: Explicit log levels
* Minimal: Formspec test now disabled by default
This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
|
|
|
|
| |
* Server: move shutdown parts to a specific shutdown state object
|
| |
|
| |
|
|
|
|
|
| |
Require 'basic_privs' priv
Only the online players are listed.
|
|
|
|
| |
Also update wrapper
|
|
|
| |
Resync with stable-0.4
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
MT doesn't launch without that
|