summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
...
* [2] Code cleanup in serverpackethandler (#9349)HybridDog2020-09-01
| | | | | | * Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation
* Fix #10349 game crashing if dropped an item with undefined light_source (#10351)Pierre-Yves Rollo2020-08-30
|
* Fix dropped craftitems/tools not using light_source values (#9438)LoneWolfHT2020-08-30
|
* Add compass HUD element (#9312)EvidenceB2020-08-29
| | | | | | Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
* Document normalmap textures (#10096)HybridDog2020-08-29
|
* Add vector.offset (#10321)DS2020-08-29
|
* Make bgcolor tint button background images (#9818)Hugues Ross2020-08-29
|
* Prevent players accessing inventories of other players (#10341)Lars Müller2020-08-29
|
* Mapgen: Fix on-by-default flags broken since eca6ee9 (#10318)SmallJoker2020-08-29
|
* Fix luacheck warnings in builtin/common/tests (#10322)DS2020-08-29
|
* Improve set_texture_mod documentation (#10339)karamel592020-08-27
| | | Properly documents the select_x_by_camera values
* Lua API: Register missing get_texture_mod function (#10338)karamel592020-08-27
|
* Android: drop simple MainMenu (#10227)Maksim2020-08-27
| | | | The default (PC-style) MainMenu works great on Android. Provides access to ContentDB and allows players to create many worlds in a few clicks. Makes the interface consistent and eliminates player confusion.
* NetBSD build fix proposal. (#10308)David CARLIER2020-08-25
| | | Fixing thread naming call and let the class setting RANDOM_MIN/RANDOM_MAX.
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
| | | Workaround for the missing GL_ALPHA_TEST implementation in Mesa (etnaviv driver).
* Properly handle mod-errors in on_shutdownDesour2020-08-24
|
* darken tabheader background color (#10299)Kezi2020-08-23
|
* Avoid drawing clipped out formspec elements (#10095)EvidenceB2020-08-23
|
* Fix MSVC compiler warnings (#10197)adrido2020-08-23
|
* Auto focus on OK button in main menu error messages (#10300)Vincent Robinson2020-08-23
|
* Fix light overflow of u8 if light is saturated at 255 (#10305)BenjaminRi2020-08-23
|
* Complete Haiku platform support. (#10311)David CARLIER2020-08-23
| | | | | Fixing linkage/libraries missing issue. Implements missing platform specifics.
* Load media from subfolders (#9065)DS2020-08-20
|
* Define environ variable on OpenBSD (#10302)Sebastien Marie2020-08-20
|
* Fix missing translation call in hypertext (#10296)Pierre-Yves Rollo2020-08-20
|
* Add gradients and borders to FormSpec boxes (#8676)v-rob2020-08-19
|
* Optimize formspec form size (#10144)v-rob2020-08-19
|
* Clean up sound_fade (#10119)hecks2020-08-19
| | | | | Add proper documentation and correct gain reduction calculations. Co-authored-by: hecktest <>
* Allow the ABM time budget to be configurable.Lars2020-08-18
|
* ContentDB: Add Update All and download queuing (#9995)rubenwardy2020-08-17
|
* Allow binding dig, place actions to keys; remove LMB/RMB hardcodingANAND2020-08-15
| | | | Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
* Render nodeboxes with opaque material if possible (#10122)sfan52020-08-12
|
* Fix precision not working in hud_change (#10186)Lars Müller2020-08-12
|
* Add font styling options to tables and textlists (#10203)v-rob2020-08-11
|
* Change `last-login` command to show player name in output (#10263)Emojigit2020-08-06
|
* Mapgen Flat: Add caverns, disabled by default (#9913)Paramat2020-08-05
| | | | Add the caverns used in V5, V7, Valleys, Carpathian. Disabled by default to not be force-enabled in existing worlds.
* Implement override.txt support for special tiles (#10140)Hugues Ross2020-08-04
| | | | | Add override targets for all special_tiles entries in node definitions, allowing texture packs to replace these textures. This makes overrides work properly with a variety of drawtypes. The targets are named special1 through special6, covering the the current length of the special_tiles array.
* Fix build for Visual Studio (explicitly cast pointers) (#10256)Seeker2020-08-03
|
* Fix GCC class-memaccess warnings (#10239)Paul Ouellette2020-08-01
|
* Falling: Fix error caused by missing param2SmallJoker2020-07-30
| | | | | Falling nodes that were spawned prior the recent falling node changes did not require param2. Default to param2 = 0 when none is found in the node data.
* content_cao: Support texture animation for upright_sprite (#10020)sfan52020-07-30
|
* Allow starting local server using --go again (#10229)SmallJoker2020-07-29
|
* Revert "Get rid of non-ascii characters in the debug display code (#8821)" ↵Lars Müller2020-07-29
| | | | | (#9828) This reverts commit 4f9ccd89b347dad3db5ce63d3405a8d60c163af5.
* Add PUT and DELETE request + specific method value to HTTP API (#9909)Lejo2020-07-29
|
* decode_base64: Allow '=' padding characterSmallJoker2020-07-29
| | | | '=' is a valid character, but minetest.decode_base64 returned nil when it was used for padding.
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
| | | Blacklisted characters are replaced by '_' in the path. The display name is stored in world.mt, and duplicate file names are resolved by adding an incrementing suffix (_1, _2, _3, etc).
* Fix incorrect view URL for gamesrubenwardy2020-07-28
| | | | | | | package.id is a sanitised combination of author and basename, used to compare remote and local content. Minetest ignores `_game` when comparing game names, so package.id has `_game` removed. This meant that the wrong URL was being generated for View.
* Play place_failed sound if occupied or cannot attach (#9486)Wuzzy2020-07-27
|
* Improve default inventory+wield images of node drawtypes (#9299)Wuzzy2020-07-23
|
* Replace std::list<session_t> in networking code (#10215)sfan52020-07-23
|