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Commit message (Expand)AuthorAge
* Fix memory leak in GUIHyperText (#9489)DS2020-03-10
* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
* GUIFormSpecMenu: Remove field_close_on_enter warning (#9501)SmallJoker2020-03-10
* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-08
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* Workaround for get_player_informationSmallJoker2020-03-08
* GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ...Jean-Patrick Guerrero2020-03-07
* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
* Fix memory leak in protocol 38 set_skysfan52020-03-05
* Fix linking failures when compiled with Clang 9sfan52020-03-05
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
* Fix code style to make clang-format happysfan52020-03-05
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
* GUIInventoryList: fix dropping items when clicking outside of formspec window...DS2020-02-26
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
* Fix potential problem with core.get_connected_players()sfan52020-02-25
* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23
* Documentation: More precise description of ObjectRef:remove()sfan52020-02-23
* Profiler: Fix wrong function name for entitiessfan52020-02-23
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Refactor Script API's log_deprecatedsfan52020-02-23
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
* Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat2020-02-22
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy2020-02-22
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
* Basic model shading (#9374)Danila Shutov2020-02-16
* Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker2020-02-16
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
* Key settings: Clear with escape (#8282)SmallJoker2020-02-14
* Update embedded mini-gmp to version 6.2.0 (#9396)Maksim2020-02-14
* Add missing paramtype2 documentation (#9397)Wuzzy2020-02-13
* Fix param2 set to 240 if liquid source was renewedWuzzy2020-02-13
* Collision detection tweak #2 (#9365)TheTermos2020-02-13
* Display an error when a noise parameter has too many octaves (#9394)Paramat2020-02-12
* Update some libraries for buildbotsfan52020-02-12
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Warn of biome ID re-allocation when unregistering or clearing biomes (#9359)Paramat2020-02-03
* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01