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* Update fallback font to newer versionsfan52020-11-10
* Joystick: Remap joystick-specific KeyTypes to generic onesMarkus Koch2020-11-09
* Fix object interaction distance not being checked (#10547)rubenwardy2020-11-09
* ContentCAO: Fix segfault when minimap is disabledSmallJoker2020-11-08
* Revert #10495 and simplify.Lars2020-11-07
* Fix integer-string conversion for shaderssfan52020-11-05
* Add model[] formspec element (#10320)SmallJoker2020-11-04
* Revert "Fix short 180 degree rotation when using set_bone_position (#10405)" ...Lars Müller2020-11-04
* Fix ObjectRef errors due to lua_isnil() (#10564)Zughy2020-11-04
* Slight simplification and optimization of RemoteClient.Lars2020-11-03
* Increase defaults for viewing_range, active_object_range and related settings...Lars2020-11-03
* Block attempts to connect to the client (#10589)red-0012020-11-02
* Fix incorrect deprecation hintsSmallJoker2020-11-01
* Fix segfault in deprecation logging due to tail call, log by default (#10174)rubenwardy2020-10-31
* Player physics: Ensure larger dtime simulation steps (#10563)Lars Müller2020-10-29
* Show RTT in ms with 2 digits of precision (#10573)Oblomov2020-10-29
* Avoid resending near blocks unnecessarily.Lars2020-10-27
* Fix CSMs on arm64 (#10553)luk3yx2020-10-25
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Clean up l_object.cpp (#10512)Zughy2020-10-22
* Add documentation to builtin core.run_callbacks (#10494)DS2020-10-21
* Fix Media... 0% on loading screen (#9478)Maksim2020-10-21
* Update jsoncpp to 1.9.4 (#10477)Zughy2020-10-21
* Devtest: Automatically enable zoom capability (#10493)Paramat2020-10-20
* Fix show_on_minimap default value for local playersfan52020-10-20
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-19
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Minor clientmap improvements.Lars2020-10-19
* Contributing doc: Minor improvements and a clarification (#10520)Paramat2020-10-18
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars2020-10-13
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-13
* Document how to work with ClangFormat (#10468)Paramat2020-10-13
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
* Android: update gradle, NDK and built tools versionMaksim2020-10-13
* Android: add ci with saving artifactsMaksim2020-10-13
* Android: get deps as a zip archive and sqlite3 from official sourceMaksim2020-10-13
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
* Avoid drawing invisible blocks on the client.Lars2020-10-13
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-13
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-11
* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Fix box[]es not being clipped (#10473)DS2020-10-08
* Mention texture modifier colorspace (#10112)HybridDog2020-10-08
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-06
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06