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* Positional sound: Limit volume when closer than 1 nodeparamat2018-06-03
* Fix blocks written by vmanip not being marked as modifiedsfan52018-06-03
* Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA72018-06-03
* Leveled nodebox: Change levels from 1/63rds to 1/64thsparamat2018-06-03
* Fix Rotate Node Placement (#6424)tenplus12018-06-03
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Fix core.wrap_text and make its behaviour consistent with the docssfan52018-06-03
* Fix empty legacy meta being persistedrubenwardy2018-06-03
* Statbars: fix incorrect half-images in non-standard orientations (fixes #6198)Nathanaël Courant2018-06-03
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2018-06-03
* Fix Android node selection distance (#6187)Dániel Juhász2018-06-03
* serialize: use a temporary for SerializeException Exception must always use t...Loïc Blot2018-06-03
* Typo fix in compat code from commit 1d8d01074fdb52946f81110bebf1d001185b394bLoic Blot2018-06-03
* ClientInterface: add a function to verify (correctly) if user limit was reach...Loïc Blot2018-06-03
* Make dropped items colorableDániel Juhász2018-06-03
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2018-06-03
* Full viewing range key message clarifiedFixer2018-06-03
* Add tiny Y offset in collisionMoveSimple() to tweak performanceJens Rottmann2018-06-03
* Fix player coordinate rounding in collisionMoveSimple() (#6197)Jens Rottmann2018-06-03
* Fix crash when using --go in command lineJuozas Pocius2018-06-03
* Noise: Prevent unittest crash caused by division by zeroSmallJoker2018-06-03
* Sneak: Stripped down versionSmallJoker2018-06-03
* Include TILE_MATERIAL_OPAQUE in shaders header (#6086)stujones112018-06-03
* Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones112018-06-03
* Mgv7: Fix undefined 'float_mount_height'paramat2018-06-03
* Fix for empty key/value when reading item string with wear but no metadata (#...Jesse McDonald2018-06-03
* Mgv7: Clean up divide-by-zero fixparamat2018-06-03
* Mgv7: Avoid divide-by-zero errorsparamat2018-06-03
* Fix render order of overlays (#6008)Dániel Juhász2018-06-03
* Fix console resize issue when maximising game window (#6023)Ezhh2018-06-03
* Fix console not being properly resized after window size changed (#6020)Zeno-2018-06-03
* Automatic item and node colorization (#5640)Dániel Juhász2018-06-03
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2018-06-03
* Verify HudSetParams input when hotbar textures are set (#6013)Loïc Blot2018-06-03
* (Re)spawn players within 'mapgen_limit'paramat2018-06-03
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012018-06-03
* fix an example in lua_api (#5604)DS2018-06-03
* Fix sending color codes to clients that don't support them. (#5950)red-0012018-06-03
* make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942)DS2018-06-03
* Fix typos/mistakes in the documentation for colour related functions. (#5936)red-0012018-06-03
* Fix segmentation fault with tool capabilities (#5899)ShadowNinja2018-06-03
* Revert version scheme changessfan52017-11-20
* Fix branch being labelled as 0.4.17 instead of 0.4.17-devrubenwardy2017-09-09
* New version scheme (#6292)Loïc Blot2017-08-20
* Merge 0.4.16 into stable-0.4ShadowNinja2017-06-03
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| * Bump version to 0.4.16ShadowNinja2017-06-03
| * Update remove_player documentationShadowNinja2017-06-03
| * Update creditsrubenwardy2017-06-03
| * Translated using Weblate (Italian)pandaro2017-06-03
| * Translated using Weblate (Serbian (cyrillic))Лазар Вукановић2017-06-03