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* Add Mkdocs API site (#8133)Paul Ouellette2019-04-12
| | | | * Add MkDocs API site
* Add node field to PlayerHPChangeReason table (#8368)Paul Ouellette2019-04-11
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* Nodedef 'drop' documentation: Improve, add tool filtering (#8458)Paramat2019-04-09
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* util/hex.h: Remove whitespace-only line (#8460)ANAND2019-04-08
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* daynightratio.h: Improve codestyle, minor optimisations (#8453)Paramat2019-04-08
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* Android settings: Use 'simple' leaves instead of 'fancy' (#8440)Paramat2019-04-07
| | | | 'Fancy' leaves are intensive to render. Also remove the unnecessary duplicated setting of 'chunksize'.
* Optimize random turns in dungeongen (#8129)Jozef Behran2019-04-07
| | | | | | It turns out there is no need to return the new value and preserve the old one in random_turn, the procedure can be made to modify the value in-place. This saves quite a bunch of parameter and return value copying.
* Find PostgreSQL correctly (#8435)adrido2019-04-07
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* util/hex.h: Reserve result space in hex_encode()starling132019-04-07
| | | Reserve enough space for the result of hex_encode() to eliminate reallocations
* Add deprecation warnings for ObjectRef:get/set_attribute (#8443)ANAND2019-04-07
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* Stabilise 'day night ratio' to fix object brightness flicker (#8417)Paramat2019-04-04
| | | | | | | | | | | | | | Previously, when basic shaders were enabled, the function time_to_daynight_ratio() returned values jumping between 149 and 150 between times 4375 and 4625, and values jumping between 999 and 1000 between times 6125 and 6375, (and the corresponding times at sunset) due to tiny float errors in the interpolation code. This caused the light level returned by blend_light() to jump between 14 and 15, which became noticeable recently as those light levels were given different visual brightnesses. Add early returns to avoid the problematic interpolation, and to avoid unnecessary running of the loop.
* Change sign of pitch angle in debug menu (#8438)ANAND2019-04-04
| | | | Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
* Change pitch fly binding to 'P', add to change keys menu (#8314)rubenwardy2019-04-03
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* Fix commentsLoic Blot2019-03-31
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* Create ServerThread earlier in the startup processLoïc Blot2019-03-31
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* mapgen: drop mapgen id from child mapgens.Loïc Blot2019-03-31
| | | | | | This id must be owned by the child mapgen and never be set to a misc value by a developer Also use nullptr in some places
* EmergeManager::initMapgens use FATAL_ERROR if and drop boolean returnLoïc Blot2019-03-31
| | | | We never handle the boolean return, also init twice is a coding error, not a runtime error
* Use unordered_map instead of map for craft definitions (#8432)HybridDog2019-03-31
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* Optimize core.after in a simple way (#8351)DS2019-03-27
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* Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)Paramat2019-03-27
| | | | | | | | Makes the liquid waving shader per-nodedef like waving leaves/plants, instead of being applied to all liquids. Like the waving leaves/plants shaders, the liquid waving shader can also be applied to meshes and nodeboxes. Derived from a PR by t0ny2.
* Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)Paramat2019-03-26
| | | | | | | Like randomwalk caves, preserve nodes that have 'is_ground_content = false', to avoid dungeons that generate out beyond the edge of a mapchunk destroying nodes added by mods in 'register_on_generated()'. Issue discovered by, and original PR by, argyle77.
* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-26
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* Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404)Paramat2019-03-20
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* Fix texture rotation for wallmounted nodeboxessfan52019-03-19
| | | | fixes #8358
* httpfetch: Disable IPv6 here too if requested by settings (#8399)sfan52019-03-18
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* num_emerge_threads: Initialise value to cope with setting syntax error (#8396)Paramat2019-03-18
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* num_emerge_threads: Fix documentation of automatic selectionparamat2019-03-17
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* Add newline before itemstring in item tooltip (#8213)Wuzzy2019-03-17
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* core.after: Improve assertion message (#8388)ANAND2019-03-17
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* Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738)ANAND2019-03-17
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* Lua_api.txt: Document blockpos, coordinate conversion, map terminology (#8376)Paramat2019-03-16
| | | Also fix and improve LVM 'calc_lighting()' warning.
* num_emerge_threads: Warn of crashes when > 1 (#8357)Paramat2019-03-14
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* LINT fixes since recent tooling updateLoïc Blot2019-03-14
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* Update our tooling (Clang 5 -> 7, GCC 7 -> 8)Loïc Blot2019-03-14
| | | | | | | | This change permits to use up-to-date compilers, clang-tidy and clang-format It also refactor the tidy/format step to drop the binary selection from scripts and perform it directly in travis
* Valleys mapgen code rewrite (#8101)Paramat2019-03-14
| | | | | | | | | | | | Shorter, simpler, clearer and more consistent with other mapgens, while preserving functionality. Base terrain shape is unchanged. With the 'vary river depth' option disabled, river surface level is unchanged. Behaviour of the 4 heat/humidity/river depth options is very slightly changed due to bugfixes and code cleanup (the mapgen is 'unstable'). Apply heat and humidity gradients above water_level instead of above y = 0.
* Drop GUIConfirmRegistration::m_address unused fieldLoïc Blot2019-03-12
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* Fix cast from const by accessing string data directly (#8354)rubenwardy2019-03-12
| | | Fixes #8327
* HPChange Reason: Fix push after free, and type being overwritten (#8359)rubenwardy2019-03-12
| | | | | | * HPChange Reason: Fix push after free, and type being overwritten Fixes #8227 and #8344
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
| | | Fixes #8332
* Document the `float` special group (#8306)DS2019-03-10
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* Display pitch angle in debug menu (#8321)Ragulan R2019-03-10
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* Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)Paramat2019-03-10
| | | | Positional strings don't work on some Windows builds. Remove server address string, leave player name string present.
* Abort when trying to set a not registered node (#7011)HybridDog2019-03-07
| | | | | | I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE The code which used this constructor (two places) now handles the situation of not registered nodes correctly: * minetest.set_node and similar functions make minetest crash when a not registered node is passed * reverting a node with rollback aborts if the node is not registered
* World config: Make depends easier to read (#7396)HybridDog2019-03-07
| | | | | | | | | | | | * Do not always show every depends textfieds When there are no dependencies, it does not longer show an empty list. * Adjust the list height to avoid a scrollbar when possible * change minimum height and no dependencies message * Do not get depends for modpacks
* Optimize string handling in path search (#8098)Jozef Behran2019-03-07
| | | | | | Use "append" method to construct the various game paths instead of wasteful string concatenation. Additionally, use a temporary to extract and reuse a result of a few common subexpressions to further reduce the overhead.
* Optimize interaction distance checker (#8193)Jozef Behran2019-03-07
| | | | | The "what" parameter is being passed by value, most likely by accident as the type is "const std::string". Convert it to a reference by adding the missing "&".
* Update a few dependency versions for buildbot (#8319)sfan52019-03-07
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* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
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* Fix incorrect string length check after castrubenwardy2019-03-06
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* Fix clang tidy error due to incorrect use of quotes for characterrubenwardy2019-03-06
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