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Age
...
*
Lighting: Fix nearly all issues
kwolekr
2015-01-04
*
Update bundled SQLite to 3.8.7.4
Kahrl
2015-01-04
*
Deduplicate code and use stdlib in string functions
ShadowNinja
2015-01-03
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Fix crash if NodeResolver destroyed before pending any node resolutions
kwolekr
2015-01-03
*
Rewrite lua_api.txt into Markdown format
Wuzzy
2015-01-03
*
More consistent progress bar from 0-100 on startup
sapier
2015-01-02
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Speedup initial android startup on some devices by factor 10 or more
sapier
2015-01-02
*
Fix rounding error in font size making main menu and in game font sizes incon...
sapier
2015-01-02
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MgV5/6/7: Generate dungeons above water level
paramat
2015-01-01
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Mgv7: Remove range limits on mountain height to enable modification through ....
paramat
2015-01-01
*
Fix map parameter load order
kwolekr
2014-12-30
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Add display_gamma option for client
Craig Robbins
2014-12-31
*
Fix endian.h include for FreeBSD
Dmitry Marakasov
2014-12-30
*
Cleanup updateCameraDirection and fix random input not working
Craig Robbins
2014-12-30
*
Replace instances of height_min/height_max with y_min/y_max to remove ambiguity
kwolekr
2014-12-30
*
Decoration: Fix default parameter values
kwolekr
2014-12-30
*
Fix documentation for string functions
Diego MartÃnez
2014-12-30
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Add support back for resolving group names in NodeResolver
kwolekr
2014-12-29
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Fix some lingering code style issues
kwolekr
2014-12-29
*
Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)
kwolekr
2014-12-29
*
Add core.get_mapgen_names() to Main Menu API (and use it)
kwolekr
2014-12-29
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Ignore downloaded public serverlist if public_serverlist is false
Kahrl
2014-12-30
*
Center status text for better visibility.
Kodexky
2014-12-30
*
Add extra buttons to Android GUI. All icons are licensed by freepik.com under...
Kodexky
2014-12-30
*
Update Japanese Translation
Rui
2014-12-30
*
Add util/bump_version.sh
Kahrl
2014-12-30
*
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
*
Print unit test failures to dstream
kwolekr
2014-12-29
*
FontEngine: Don't use file extension to check font file compatibility
kwolekr
2014-12-29
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set...
kwolekr
2014-12-28
*
Fix MSVC compiler warning about passing this pointer in initializer list
sapier
2014-12-28
*
Faster string.split implementation.
Diego Martinez
2014-12-28
*
MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fi...
fz72
2014-12-28
*
Skip further loading of client if there was an exit signal
Christophe Piveteau
2014-12-28
*
Decoration: Add height_min and height_max parameters
kwolekr
2014-12-28
*
Cavegen: Fix copy & paste error (solves #2020)
kwolekr
2014-12-28
*
Biome API: Add shore top and shore filler nodes, underwater node, water top n...
paramat
2014-12-28
*
Ore: Add Vein ore type
kwolekr
2014-12-28
*
Ore: Add Blob ore type
kwolekr
2014-12-28
*
PseudoRandom: Expose constant PSEUDORANDOM_MAX
kwolekr
2014-12-28
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LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
VoxelManipulator: Remove unnecessary deallocation steps
kwolekr
2014-12-27
*
Set fallback content if resolving content vector requires everything
kwolekr
2014-12-27
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Uncomment version patch field
kwolekr
2014-12-26
*
Bump version to 0.4.11
kwolekr
2014-12-24
*
Conf.example: Correct grammar and spelling. Shorten some lines. Move a few li...
paramat
2014-12-25
*
Fix fs::GetRecursiveSubPaths trying to get directory lists for files
ShadowNinja
2014-12-24
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