Commit message (Collapse) | Author | Age | |
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* | Fix sign-compare compiler warnings in mg_ore.cpp | ShadowNinja | 2015-04-20 |
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* | Fix mod store rating | ShadowNinja | 2015-04-20 |
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* | Ore: Add biomes parameter | kwolekr | 2015-04-20 |
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* | Fix build on OS X (Thanks neoascetic) | kwolekr | 2015-04-20 |
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* | Add 'persistence' alias for Lua noiseparams and validate more vector parameters | kwolekr | 2015-04-19 |
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* | Noise: Correct noise objects created with invalid dimensions | kwolekr | 2015-04-19 |
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* | Porting: Refactor initalizePaths() | kwolekr | 2015-04-19 |
| | | | | | Add support for Solaris and HP-UX Search additional potential procfs locations for current executable | ||
* | Disable connection timeout for singleplayer and server tabs | est31 | 2015-04-19 |
| | | | | In worlds with many mods we can easily reach timeout, waiting for the server to start. | ||
* | Biome API: Add biome-specific river water | paramat | 2015-04-19 |
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* | fix infinite spawners | obneq | 2015-04-18 |
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* | Schematics: Fix core.schematic_create() | kwolekr | 2015-04-17 |
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* | 10s timeout when connecting to server | SmallJoker | 2015-04-17 |
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* | Fix build since: "Remove referenced schematics from Decorations on clear" | est31 | 2015-04-17 |
| | | | | | | Fixes build, which has been broken for all platforms (except BSD?) since grandparent 406d9ba87b9f6e57b86c6282bf157e3341aa195c. Thanks to @SmallJoker for pointing out a solution. | ||
* | Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety | kwolekr | 2015-04-17 |
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* | Schematics: Remove referenced schematics from Decorations on clear | kwolekr | 2015-04-17 |
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* | Refactor around translatePassword | est31 | 2015-04-17 |
| | | | | | | | Change types for passed password from wstring to string, which removes converting back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary, closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for translatePassword passed as const reference. | ||
* | Biomes: Remove referenced biomes from Decorations on clear | kwolekr | 2015-04-16 |
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* | Fix path detection with --std= parameter | est31 | 2015-04-17 |
| | | | | | | Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98. To see the passed defines, try this with and without the --std parameter: gcc -E -dM --std=c99 - < /dev/null | grep linux | ||
* | Fix build for < C++11 since last commit | est31 | 2015-04-17 |
| | | | | | Build broke since last commit 479f38973e13680d6a39d9c2a7f29fd330b67d41 for compilers not supporting C++11. Pre C++11, the constructor of std::ifstream only allows C like strings. | ||
* | Schematics: Refactor NodeResolver and add NodeResolveMethod | kwolekr | 2015-04-16 |
| | | | | | | | | | NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization. | ||
* | Use std::vector instead of std::set for Environment::getObjectsInsideRadius | Loic Blot | 2015-04-16 |
| | | | | | We are only iterating sequentially, we don't need a set here Also use a vector reference instead of a copy | ||
* | Mgv5: Fix above/below ground spawn when water level is altered | paramat | 2015-04-16 |
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* | Mgv5/v7: Add check for water for deciding biome node stability | paramat | 2015-04-16 |
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* | Defaultsettings: Add dungeons and jungles flags. Update conf.example | paramat | 2015-04-14 |
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* | Schematics: Reorganize (de)serialization and add Lua serialization API | kwolekr | 2015-04-13 |
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* | Conf.example: Update, fix and improve mapgen flags docs | paramat | 2015-04-13 |
| | | | | Remove dynamic weather year parameter | ||
* | Add Spanish comment translation to minetest.desktop | ngosang | 2015-04-12 |
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* | Mgv6: Fix taiga, allow pine tree spawning on snowblocks | paramat | 2015-04-12 |
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* | Mgv6: Add optional snow biomes | paramat | 2015-04-12 |
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* | Fix a rare crash case un SendPlayerHP | Ner'zhul | 2015-04-11 |
| | | | If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it. | ||
* | Document for api functions that rely on current_modname, that it doesn't ↵ | est31 | 2015-04-08 |
| | | | | work when not loading mods | ||
* | Link against shlwapi.lib and unify linker input sources for Windows | kwolekr | 2015-04-08 |
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* | Fix freetype detection | Dmitry Marakasov | 2015-04-08 |
| | | | | Don't reinvent freetype detection, use working one from cmake. | ||
* | Schematics: Prepend mod path to relative schematic filepaths | kwolekr | 2015-04-08 |
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* | TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message | Loic Blot | 2015-04-07 |
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* | Fix missing SQLite3 statement pointer initialization | ShadowNinja | 2015-04-07 |
| | | | | | This fixes a segfault when the database is shut down before it finishes connecting and setting up. | ||
* | Cavegen: Remove now unnecessary checks for water, lava, ice | paramat | 2015-04-07 |
| | | | | | | | Remove large cave checks for air Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels More large caves Shorten lines | ||
* | Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename | est31 | 2015-04-07 |
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* | Change screenshot filename to one likely to work on all modern filesystems | Craig Robbins | 2015-04-06 |
| | | | | Fixes #2603 | ||
* | TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError ↵ | Loic Blot | 2015-04-05 |
| | | | | | | exception. Also set the packet size at creation not when pushing rawString, no functional change | ||
* | craftdef.cpp: Return 0 after assert to make Clang happy | Loic Blot | 2015-04-05 |
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* | Fix uninitialized variabled in ConnectionEvent | Loic Blot | 2015-04-05 |
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* | Crafting speedup | est31 | 2015-04-05 |
| | | | | | | | | | | | | | | | This greatly increases crafting performance, especially in worlds with many mods. Approved by @kwolekr. Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm, and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition only resides at one layer, which improves speed for lower layers (and a complete fail), due to most craft definitions residing at high layers. Due to the fall-through design, the undocumented behaviour that later craft recipes override older ones had to be weaked up a bit, but craft recipes with the same hash and layer will still override. | ||
* | Add reason to kicked log message and use present tense | est31 | 2015-04-05 |
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* | Remove errorstream logging on password change | est31 | 2015-04-03 |
| | | | | This seems to be a debug message which has been forgotten to be removed. | ||
* | Fix players spawned at (0,0,0) in some rare cases instead of ↵ | Loic Blot | 2015-04-03 |
| | | | | | | static_spawnpoint, if set Approved by: @kwoelkr | ||
* | Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler ↵ | Loic Blot | 2015-04-03 |
| | | | | which can be unreliable | ||
* | Fix crash caused by null texture in GUI formspec/HUD. | Aaron Suen | 2015-04-02 |
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* | Fix MSVC error caused by ed10005 | SmallJoker | 2015-04-02 |
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* | Treegen: Add pine tree. Force place trunks | paramat | 2015-04-01 |
| | | | | | | Speed-optimise leaves blits Use MMVManip for make_jungletree Use correct code style |