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* Make logging use a fixed-length buffer to avoid race conditions.Ekdohibs2016-04-21
| | | | | | | Previously, race conditions occurred inside logging, that caused segfaults because a thread was trying to use an old pointer that was freed when the string was reallocated. Using a fixed-length buffer avoids this, at the cost of cutting too long messages over seveal lines.
* Biomes: Make dust fallback 'ignore' to fix y = 63 lightingparamat2016-04-21
| | | | | | The shadow bug at y = 63 was caused by dark air being placed as dust, when the biome dust was unspecified it was falling back to 'air' In dustTopNodes only dust == 'ignore' will disable dust placement
* Textures: Replace menu background fallback dirt_bg.png with empty sky textureparamat2016-04-21
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* Fix timer initialization.Auke Kok2016-04-21
| | | | | | | This fixes the problem that the first timer tick is an overrun and causes all timers to expire immediately. replaces #4003
* Mainmenu: Code cleaningkilbith2016-04-20
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* Mainmenu: Unify favorite servers with main serverlistkilbith2016-04-20
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* Mgv7: Combine mountain terrain generation with base terrain generationparamat2016-04-20
| | | | | | | | | | | | Previous mountain terrain generation was by necessity placing stone in air, this was removing air from any overgenerated structures such as tunnels, dungeons and large caves Moving it into the base terrain generation loop ensures that only 'ignore' is replaced generateRidgeTerrain: only return if node_max.Y < water_level - 16 Previously, if water level was set a few nodes above a mapchunk border the river channel was only partially excavated
* falling: walk 4 additional diagonally down directions.Auke Kok2016-04-20
| | | | | | | This seems very little cost and matches the old behavior more closely. This will cause some more falling nodes to get added to falling clusters. With the efficiency of the algorithm, this really doesn't do much damage.
* Mainmenu: Still support favorites if send_pre_v25_init is disabledest312016-04-15
| | | | | | | | | | | | | | | | | | | | | | | @SmallJoker has noted a bug that servers from the (local) main menu favorites list can't be opened. This commit fixes the bug by disabling any main menu based protocol checks for servers from the favorite list. Also, it fixes a second bug that happens when a server from the public serverlist doesn't send its supported protocol versions, most likely because its running a minetest older than commit [1]. Then we have shown an error msg that the server has enforced one specific protocol version. This was most likely not the case. Of course, we can't do anything better than do an assumption on the protocol versions if they are not known. That assumption should however be closest to the most often occuring case as possible. Also, some little cleanups. [1]: 5a0ed780f56a5225b3d7c5f64099586e390e5f39 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
* mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)SmallJoker2016-04-15
| | | Apply de morgan to simplify the logic.
* Add option to disable entity selectionboxes. (#3992)TriBlade92016-04-14
| | | | Setting only loaded once, default value is to enable them.
* Fix inventory hud scalingrubenwardy2016-04-12
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* Mgv7, mgflat, mgfractal: Tunnel generation code optimisationparamat2016-04-12
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* Mgv5: Optimise tunnels, add biome material in entrancesparamat2016-04-12
| | | | | | Place biome top node on tunnel entrance floor Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps
* Mgvalleys: Don't let cavegen place biome nodes everywhereparamat2016-04-12
| | | | | | | Fix use of 'air_above' bool so that biome nodes are only placed in tunnel floors Minor code improvements 'Continue' when massive cave air is placed
* Fix hotbar placement on displays with low screen densityPilzAdam2016-04-11
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* Minimap: revert change from RGBA to IndexedAuke Kok2016-04-11
| | | | | | @kilbith spotted correctly that I had accidentally removed the "soft" edging on the minimap overlay by converting it from RGBA to Indexed, which killed the transparent pixels on the edging.
* Convert nodeupdate to non-recursiveAuke Kok2016-04-11
| | | | | | | | | | | | | | This took me a while to figure out. We no longer visit all 9 block around and with the touched node, but instead visit adjacent plus self. We then walk -non- recursively through all neigbors and if they cause a nodeupdate, we just keep walking until it ends. On the way back we prune the tail. I've tested this with 8000+ sand nodes. Video result is here: https://youtu.be/liKKgLefhFQ Took ~ 10 seconds to process and return to normal.
* Hud: Cache hud_scaling, fix minor style issueskwolekr2016-04-10
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* Hud: Fix offset being ignored by inventory barrubenwardy2016-04-10
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* Update CSRP-GMP to commit deaa11a7c29a73008est312016-04-10
| | | | | | | Backports 10 commits, with 8 commits actually affecting source code: https://github.com/est31/csrp-gmp/compare/695822e45d9ca48b75b4ec1af1b4eea19139f8b1...deaa11a7c29a730087380da231e785909ad21630
* Document hpchange callback ordering thing (#3981)raymoo2016-04-10
| | | | | | | | | Document hpchange callback ordering thing Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799. See also commit aa13baa30a45b0f834c23bd5c0407895eb8ec0ee "Add minetest.register_on_player_hpchange"
* Minimap: "North" indicator arrow for circle minimapAuke Kok2016-04-08
| | | | | | | | | | Related: #3730 This adds a simple, and small "North" indicator to the circular minimap. The indicator is in a classical triangle-like arrow with a little bit of shading to accentuate the shape and give it a little bit depth. The indicator is stuck exactly at the edge as far outwards as possible, and is not too intrusive but still easy enough to spot.
* Mainmenu: Refactor tab UI codeRui9142016-04-08
| | | | | | - Use local variables for tabs in place of globals - Merge together if statements where possible - Replace manual table searching code with indexof where possible
* Fix ncurses lookup on Arch LinuxDavid Knapp2016-04-08
| | | | | | | | Arch Linux doesn't put it's ncursesw includes inside an ncursesw directory. This script ends up setting USE_CURSES as true, but doesn't pick up any of the headers. https://bugs.archlinux.org/task/13994
* Mapgen: Optimise cave noises and tunnel excavationparamat2016-04-08
| | | | | | Instead of doing nothing at node_max.Y + 1 use 1-down overgeneration for tunnel generation and noisemaps Move some old unused code in mgv7 to end of file
* Re-add and disable blit_with_interpolate_overlaykwolekr2016-04-07
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* Clearer explanation of [colorize with alphaSamuel Sieb2016-04-07
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* Fix #3955 (player dying on login).Nathanaël Courant2016-04-06
| | | | | | It was caused by player not moving because fall was prevented, but their velocity still increasing, causing fatal fall damage when world was finally loaded. This commit fixes it by setting player velocity to zero when the world around them is not loaded.
* Fix compiler warnings from "Add an option to colorize to respect the ↵Samuel Sieb2016-04-06
| | | | | | | destination alpha" Fix warnings added by commit 01ae43c48009f816f4649fae2f7f6997452aa6cf Fixes #3952
* Add an option to colorize to respect the destination alphaSamuel Sieb2016-04-03
| | | | Also, rework the colorizing code to be more efficient.
* Dungeongen: Update disabled torch placement codekinokoio2016-04-03
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* Fix nametag hidingest312016-04-02
| | | | | | | | | Commit c3b279750ece0b5144bf8e973d55108347462223 "Move object nametags to camera" has added a regression to still display a shadow if their alpha got set to 0.
* Mainmenu: Move description.txt textbox downRui9142016-03-31
| | | | Additionally, fix misc. code style issues
* Remove expensive copy of ContentFeaturesgregorycu2016-03-30
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* ParticleManager::handleParticleEvent: use switchLoic Blot2016-03-30
| | | | Use a proper switch with breaks.
* mg_schematic: fix leak in lua API, and small cleanupest312016-03-30
| | | | | | | | | | | | | | | * Fix leak like behaviour if you load multiple schematics in a loop. * Cleanup check in for, fixing theoretical out of bounds read if Schematic::deserializeFromMts reduced the number of elements in m_nodenames. A != check may need an overflow of the counter before it hits, if origsize is larger than m_nodenames.size(). * Fix function name passed to errorstream: it was wrong. Also use __FUNCTION__ instead of manually using the method name at other places in the function. * Don't shadow the name member in the loop.
* Mapgen: Don't spread light of nodes outside the desired areakwolekr2016-03-30
| | | | | | | This fixes #3935, a regression from 0338c2e. An 'optimization' was performed where an index for the VoxelManip being operated on was mistakenly used for bounds checking within the incorrect VoxelArea, namely, the area wherein light should be spread.
* Nodes shader: Decrease amplitude of waving leaves and plantsparamat2016-03-30
| | | | | | Fix initialisation of variable 'disp' Fix a few minor code style issues Add independent X motion combining 2 prime frequencies
* Mgv7: Decrease cliff steepnessparamat2016-03-30
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* stop falling.lua errortenplus12016-03-29
| | | | | | | 2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string! 2016-03-27 15:47:01: ERROR[Main]: stack traceback: 2016-03-27 15:47:01: ERROR[Main]: [C]: in function 'add_node' 2016-03-27 15:47:01: ERROR[Main]: /usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
* Mapgen: Spread both night and day light banks in spreadLightkwolekr2016-03-29
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* Fix small formatting issue in SRP debug outputsfan52016-03-29
| | | | Writing an u8 to verbosestream writes a char, not it's numeric value.
* Revert "Translated using Weblate (German)"est312016-03-27
| | | | This reverts commit 25da0594eb09bb0e72816aaf8280573a668af00c.
* Add CONTRIBUTING.mdCraig Davison2016-03-25
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* Replace CRLF with LF in shader filesest312016-03-25
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* Falling: Set acceleration on step againRui2016-03-25
| | | | | | | | | | | Commit 65c09a96f41705bb8e75fc5ff4276342be91ed11 "Set acceleration only once in falling node" has made the acceleration being set only once. But this has introduced a regression. Fix #3884.
* Update menu header imageJean-Patrick Guerrero2016-03-25
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* Translated using Weblate (Portuguese)Fernando Reis2016-03-25
| | | | | | Currently translated at 34.5% (299 of 865 strings) This is a merger of 2 commits.
* Translated using Weblate (Polish)red-0012016-03-25
| | | | | | Currently translated at 33.7% (292 of 865 strings) This is a merger of 2 commits.