| Commit message (Collapse) | Author | Age |
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Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
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Commit cad10ce3b747b721fd63784915e05f12bc488128 altered the parameter
'float_mount_height' but was missing the necessary line in the constructor
to get the altered value from 'params'.
Fixes 3D floatland terrain generating everywhere.
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(#6058)
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Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan.
This can cause massive vertical columns of water to appear above sea level.
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* Fix render order of overlays
* Use C++11 loops
* Fix time_t
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* Automatic item and node colorization
Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.
* Backwards compatibility
* Use nil
* Style fixes
* Fix code style
* Document changes
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Extend documentation, limit area volume
Remove u16 count limitation
* Prevent integer overflow, replace minp/maxp with pos1/pos2
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* Verify HudSetParams input when hotbar textures are set
This fix #6011
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Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.
Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.
Also fix default value of 'm_sao_limit_min'.
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These code be generated by CSM, a modded client or just copy and pasted by the player.
Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
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Also remove `disable_escape_sequences` since it's not needed anymore.
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This reverts commit 41b7823057bdaddd760f932dce802719301c3a0f.
This reverts commit 7968f1ddaa67432719d5becdda5ca8bec58faa47.
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You should use tags instead of this branch to track the latest release
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* Version changes: current dev version is now 0.4.17
* This change permit to have multi branches with various versions
* Dev version is 0.4.17-dev and next release will be 0.4.17
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This function only removes player meta data,
not player authentication data.
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The following algorithm was used when selecting contributors:
* Every non-trivial contributor from the current release,
Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes
* The top Y contributors from the last 4 years.
* Previous contributor means no contributions since a few months before the last release.
In the future this should be automated
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Currently translated at 77.6% (795 of 1024 strings)
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Currently translated at 38.1% (391 of 1024 strings)
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Currently translated at 61.3% (628 of 1024 strings)
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Currently translated at 48.2% (494 of 1024 strings)
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Currently translated at 79.7% (817 of 1024 strings)
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Currently translated at 12.1% (124 of 1024 strings)
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Currently translated at 11.0% (113 of 1024 strings)
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Currently translated at 10.9% (112 of 1024 strings)
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Currently translated at 90.2% (924 of 1024 strings)
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Currently translated at 94.5% (968 of 1024 strings)
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Currently translated at 84.2% (863 of 1024 strings)
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Currently translated at 100.0% (1024 of 1024 strings)
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Currently translated at 88.6% (908 of 1024 strings)
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Currently translated at 88.5% (907 of 1024 strings)
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Currently translated at 88.4% (906 of 1024 strings)
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Currently translated at 87.4% (895 of 1024 strings)
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Currently translated at 86.9% (890 of 1024 strings)
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Currently translated at 100.0% (1024 of 1024 strings)
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Currently translated at 100.0% (1024 of 1024 strings)
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Currently translated at 99.8% (1022 of 1024 strings)
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Currently translated at 99.8% (1022 of 1024 strings)
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Currently translated at 40.0% (410 of 1024 strings)
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Currently translated at 37.6% (386 of 1024 strings)
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Currently translated at 37.6% (386 of 1024 strings)
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