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*
Reduce log level for incoming crap packets
sapier
2014-04-19
*
Fix win32 build (typo in jthread lock cleanup)
sapier
2014-04-19
*
Replace deathscreen by formspec variant
sapier
2014-04-19
*
Bunch of small fixes (coding style, very unlikely errors, warning messages)
sapier
2014-04-19
*
Use narrow_to_wide in gettext instead of os dependent conversion fct
sapier
2014-04-19
*
jthread remove locks that aren't absolutely required
sapier
2014-04-19
*
Add support for threadnames on BSD, Windows (MSVC-only), and OSX
ShadowNinja
2014-04-19
*
Fix warnings
proller
2014-04-19
*
Remove liquid_finite and weather
proller
2014-04-18
*
Add redis database backend
Sfan5
2014-04-16
*
Fix invalid liquid lighting.
RealBadAngel
2014-04-16
*
Use bit shifts rather than multiplication in block position encoding
ShadowNinja
2014-04-15
*
Use binary operators rather than "Python modulo" in decoding block positions
ShadowNinja
2014-04-15
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Fix problem with newer MinGW runtimes
Sfan5
2014-04-14
*
Add checks for nil in minetest.after
ShadowNinja
2014-04-13
*
Reorder initialization of member variables to make GCC happy
ShadowNinja
2014-04-13
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Fix write and read S32 vectors
BlockMen
2014-04-12
*
Fix MSVC build
BlockMen
2014-04-12
*
Fix broken Ipv4 serialization on win32
sapier
2014-04-11
*
Fix broken win32+bsd build
sapier
2014-04-11
*
Fix crash when teleporting near unknown node
BlockMen
2014-04-11
*
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Kahrl
2014-04-10
*
Add support for named threads (atm linux only)
sapier
2014-04-09
*
Make config honor build system specified config defines
sapier
2014-04-09
*
Minor fixes for file/modlist download in mainmenu
sapier
2014-04-09
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Pass pointer to nodedef directly to avoid recalculation in quite often called...
sapier
2014-04-06
*
Performance optimized button to button mask evaluation
sapier
2014-04-03
*
Fix lost change password button
sapier
2014-04-01
*
Fix bug in RemoteClient::GetNextBlocks
Perttu Ahola
2014-03-26
*
Fix merge mistake when rebasing for PR #1169
Ciaran Gultnieks
2014-03-24
*
Fix double sending of chat messages
sapier
2014-03-23
*
Fix "ghost stacks" created when a player clicks an item on the ground:
Novatux
2014-03-22
*
Fix serializing of signed numbers in serializeStructToString
ShadowNinja
2014-03-21
*
Normal maps generation on the fly.
RealBadAngel
2014-03-21
*
Add more informative error messages for inventory and item method errors
ShadowNinja
2014-03-15
*
Remove lua_State parameter from LuaError::LuaError
ShadowNinja
2014-03-15
*
Revert "Make sure we get a stacktrace for as many lua errors as possible"
ShadowNinja
2014-03-15
*
Make serializeStructToString use an ostringstream
ShadowNinja
2014-03-15
*
Fix sound not being played at the correct place.
Novatux
2014-03-15
*
Make sure we get a stacktrace for as many lua errors as possible
Sfan5
2014-03-15
*
Revert "Use fixed-width format specifiers in serializeStructToString"
ShadowNinja
2014-03-14
*
Use fixed-width format specifiers in serializeStructToString
ShadowNinja
2014-03-13
*
Fix game pause in singleplayer
BlockMen
2014-03-13
*
Fix special characters in pause and message menu
BlockMen
2014-03-13
*
Replace usage of long long with u64/s64
ShadowNinja
2014-03-12
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