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* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
| | | | | | | | | | | | * LuaEntitySAO: Remove beyond outermost mapchunk edges Based on a commit by, and with help from, nerzhul. Add 2 functions to class Mapgen: A function to calculate actual mapgen edges, called from the Mapgen constructor. A function called indirectly from content_sao.cpp per entity step to check SAO position is within mapgen edges. * Calculate borders from params not mapgen, which is not available everytime
* Android: update build tools version + versionCode bump for releaseLoic Blot2017-06-03
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* Remove unimplemented setting `movement_speed_descend` (#5892)red-0012017-06-03
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* Tooltips: Unify the tooltip[] and list[] description tooltip display ↵SmallJoker2017-06-03
| | | | | | functions (#5848) * Tooltips: Unify the tooltip[] and list[] description tooltip display functions
* Mention data type for get/set_attribute in docs (#5884)Wuzzy2017-06-03
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* Lua_api.txt: Various edits and Markdown syntax improvementsWuzzy2017-06-02
| | | | | | | Add minor bits of missing Lua API documentation. Remove L-system lighting bug warning. Clarify 2 lines in node timer documentation. Fix many Markdown syntax errors in lua_api.txt.
* Remove “inf” argument from shutdown command help (#5880)Wuzzy2017-06-02
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* Document hardware coloring and soft node overlays (#5876)Dániel Juhász2017-06-02
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* Do not shade inventory items with textures (#5869)Dániel Juhász2017-06-01
| | | | This commit restores the old behavior: if an inventory item has an own inventory texture, it will not be shaded.
* Show singlenode mapgen to menu (#5868)Loïc Blot2017-06-01
| | | Fix #5867
* Fix dropdown menu selection (#5847)red-0012017-06-01
| | | This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
* Add more files and file types to `.gitignore` (#5859)red-0012017-05-31
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* Nametag: remove colour codes before calculating alignment. (#5862)red-0012017-05-31
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* Don't add damage flash while punch texture modifier is active (#5767)stujones112017-05-29
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* guiVolumeChange: prevent wrong value position by using 1 label instead of 2 ↵Loïc Blot2017-05-28
| | | | | | | | | (#5839) * Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned * Add '%' character too, to reflect it's a percentage volume * Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation Fix issue #5837
* Added missing levels to logging menu (#5836)Nathan Salapat2017-05-28
| | | | | | * Added missing levels to logging menu Added none and error options to the debug_log_level in the advance settings.
* Mapgen files: Update and correct copyright creditsparamat2017-05-26
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* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
| | | | MacOSX build fix + cleanups
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
| | | | | | | | | | * Enhance ABM performance a little bit by removing two std::set copy * ActiveBlockModifier::getTriggerContents now returns a const ref * ActiveBlockModifier::getRequiredNeighbors now returns a const ref * ActiveBlockModifier::getRequiredNeighbors is now purely virtual * Little code style fix
* Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)Paramat2017-05-25
| | | | | | | Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could remove 'dirt with grass' from under a decoration, creating unsupported decorations. Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
* Close formspec on client shutdown. (#5811)red-0012017-05-25
| | | This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
* Revert 1469424 and fix wrong char position when doing mouse selection on ↵Loïc Blot2017-05-24
| | | | | | | | | | | | | | | | intlGUIEditBox (#5806) * Revert 1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter) * Finish the fix and prevent values under zero for getCursorPos which crash the program if found * Forget to remove old comment * fix zero to NULL * Fix typo
* Add formspec escaping to subgame list in create world dialog (#5808)rubenwardy2017-05-24
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* Minimal: Add river water nodes (#5809)Paramat2017-05-24
| | | Is a base terrain node needed by any core mapgen with sloping rivers.
* Fix wrong return value in get_sky Lua call since ↵Loic Blot2017-05-23
| | | | | | ad9fcf859ec2347325830e09504ae96968b51ea8 Fix #5803
* Client crashfix: load meta after digging (#5801)Paramat2017-05-23
| | | | | | | Fixes a crash caused in MTGame by breaking and right-clicking a chest. If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL. Pointer is invalidated and we read wrong memory area
* LINT fix & check all files with clang-formatLoic Blot2017-05-22
| | | | Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* Run updatepo.shLoic Blot2017-05-21
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* Translated using Weblate (Ukrainian)Fixer2017-05-21
| | | | Currently translated at 38.1% (350 of 918 strings)
* Translated using Weblate (Russian)weqqr2017-05-21
| | | | Currently translated at 61.5% (565 of 918 strings)
* Translated using Weblate (Chinese (Simplified))Gaunthan Huang2017-05-21
| | | | Currently translated at 74.2% (682 of 918 strings)
* Translated using Weblate (Turkish)monolifed2017-05-21
| | | | Currently translated at 100.0% (918 of 918 strings)
* Translated using Weblate (Spanish)Michael Higuera2017-05-21
| | | | Currently translated at 59.4% (546 of 918 strings)
* Translated using Weblate (Malay)Muhammad Nur Hidayat Yasuyoshi2017-05-21
| | | | | | Currently translated at 65.4% (601 of 918 strings) Retranslate the correct word
* Translated using Weblate (Esperanto)yellowcrash102017-05-21
| | | | Currently translated at 31.8% (292 of 918 strings)
* Added translation using Weblate (Dhivehi)Unknown2017-05-21
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* Translated using Weblate (Spanish)Erick Sanhueza2017-05-21
| | | | Currently translated at 58.0% (533 of 918 strings)
* Fix LINT broken by dfa0c15ce045705f05487d623dc7beca6c945b4bLoic Blot2017-05-21
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* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
| | | | | Add node def and item def documentation. Please be ready for merge!
* Prevent fall damage from overflowing when falling from a large height. (#5791)red-0012017-05-21
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* Menu: Merge singleplayer and server tabs (#5627)Elijah Duffy2017-05-21
| | | Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
* Add clientmods/mods.conf & client/mod_storage to gitignoreLoic Blot2017-05-21
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* [CSM] Allow enabling and disabling mods. (#5554)red-0012017-05-21
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* Real control fix (#5787)Loïc Blot2017-05-20
| | | | | | | | | | * Allow enabling and disabling mods. * Re-fix 605599b6f150b89ba6539c4d088231b326adcb48 This breaks some chars like € in chat. Instead verify is char is a non control char -> iswcntrl
* Fix instant digging (#5785)you2017-05-20
| | | | Use runData.dig_time_complete instead of params.time to find out whether it's instant digging. runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
* Fix wchar_t type on 605599b6f150b89ba6539c4d088231b326adcb48Loic Blot2017-05-20
| | | | event.KeyInput.Char is a wchar_t, iswprint should be used
* Particle spawner: Do not spawn particles distant from player (#5766)Paramat2017-05-20
| | | | | | | | | Previously, every particle was rendered by (even if not actually visible to) the client regardless of distance. This significantly reduced client FPS. Acts clientside, particle spawners are always sent to clients, but each particle is checked for distance from the player. As with 'add particle' the distance limit is set to 'max block send distance' as this determines how far a client can see.
* [CSM] Correct the log destination of print() (#5784)SmallJoker2017-05-20
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* Fix CSM crash (#5779)red-0012017-05-20
| | | Caused by dc5bc6c and them made worse by 5ebf8f9