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Age
...
*
LuaVoxelManip: Add get_param2_data and set_param2_data
kwolekr
2014-01-19
*
Schematic: Read slice probability table from schematic descriptors
kwolekr
2014-01-19
*
Fixed mainmenu lua errors because of changes in get_textlist_index
Dániel Varga
2014-01-18
*
Deindent HTTPFetchRequest::HTTPFetchRequest()
ShadowNinja
2014-01-16
*
Prevent player jumping into nodes from below
BlockMen
2014-01-16
*
Prevent placing node when player would be inside new node
BlockMen
2014-01-15
*
Fix win32 reading semaphore count not working (broke all queues)
sapier
2014-01-15
*
Make default User-agent follow RFC 2616
ShadowNinja
2014-01-15
*
Fix building with MinGW
Sfan5
2014-01-15
*
Fix building under MSVC
BlockMen
2014-01-14
*
Fix spelling of "attempt"
ShadowNinja
2014-01-13
*
Add minetest.override_item
ShadowNinja
2014-01-13
*
Add formspec table
Kahrl
2014-01-13
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Fix some errors reported by clang static analyzer.
Ilya Zhuravlev
2014-01-13
*
Mapgen V6: Add flag to stop mud flow
kwolekr
2014-01-12
*
Fix doc and forceloading crash.
Novatux
2014-01-12
*
Add maximum recursion depth to read_json_value
ShadowNinja
2014-01-11
*
Rename get_json_value to read_json_value
ShadowNinja
2014-01-11
*
Add InvRef::get/set_lists()
ShadowNinja
2014-01-11
*
Compare values instead of pointers in Inventory::operator==
Kahrl
2014-01-11
*
Add operator!= to Inventory(List), make operator== a const method
Kahrl
2014-01-11
*
Add forceloading
Novatux
2014-01-11
*
Deepcopy pointed_thing for after_place_node, give it to on_rightclick too.
Novatux
2014-01-11
*
Fix check for max_fd == -1 should actually be max_fd != -1
sapier
2014-01-10
*
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
*
Make MutexQueue use jsemaphore for signaling
sapier
2014-01-10
*
Set locale properly when built without gettext support
Perttu Ahola
2014-01-09
*
Document "wielditem" visual
ShadowNinja
2014-01-08
*
Don't lookup node texts in a endless recursion loop
sapier
2014-01-07
*
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-06
*
Pass pointed_thing to after_place_node
ShadowNinja
2014-01-06
*
Add protection support to auto-rotated nodes
ShadowNinja
2014-01-06
*
Prevent auto-rotated nodes replacing the nodes they are placed on
ShadowNinja
2014-01-06
*
Fix wrong named masterserver announce variable
proller
2014-01-07
*
Send long announce as POST, show OS in useragent
proller
2014-01-07
*
Escape error messages in error dialog
PilzAdam
2014-01-06
*
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Perttu Ahola
2014-01-06
*
Add function to deregister a profiler from profiler list
sapier
2014-01-06
*
Create new instance of mesh every time it's required (Solves #703)
Perttu Ahola
2014-01-06
*
Fix main menu error message dialog: Now multi-line messages aren't cut at hal...
Perttu Ahola
2014-01-06
*
BUILD: fix cmake list parsing
hasufell
2014-01-05
*
BUILD: prefer pkg-config for freetype2 detection
hasufell
2014-01-05
*
Add option to link to OpenGL ES, fixes #1051
Sfan5
2014-01-05
*
Fix absence of images when compiled with RUN_IN_PLACE=0.
Ilya Zhuravlev
2014-01-05
*
Reenable -dev suffix
Kahrl
2014-01-03
*
Fix objects being selected behind a node
Novatux
2014-01-02
*
Bump version to 0.4.9
kwolekr
2014-01-01
*
Fix exception caused by destroying sockets on Server shutdown
kwolekr
2013-12-31
*
Fix enum element name in Lua HUD code (position vs. pos)
kaeza
2013-12-31
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