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* Fix show_on_minimap default value for local playersfan52020-10-20
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-19
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Minor clientmap improvements.Lars2020-10-19
* Contributing doc: Minor improvements and a clarification (#10520)Paramat2020-10-18
* Periodically release all mesh HW buffers to avoid an Irrlicht bottleneck.Lars2020-10-17
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Rely on max_simultaneous_block_sends_per_client to limit blocks sent to the c...Lars2020-10-13
* Devtest hand tool: Update capabilities, add creative mode capabilities (#10484)Paramat2020-10-13
* Document how to work with ClangFormat (#10468)Paramat2020-10-13
* Fix float argument check in minetest.set_timeofday() (#10483)Zughy2020-10-13
* Android: update gradle, NDK and built tools versionMaksim2020-10-13
* Android: add ci with saving artifactsMaksim2020-10-13
* Android: get deps as a zip archive and sqlite3 from official sourceMaksim2020-10-13
* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
* Avoid drawing invisible blocks on the client.Lars2020-10-13
* Pass ContentFeatures as reference to read_content_features (#10464)JosiahWI2020-10-13
* Give unnamed world names incrementing numbers. Format 'world<number>' (#10247)Paramat2020-10-13
* Add missing type check to InvRef:set_lists() (#10476)Zughy2020-10-11
* Add bumpmapping and parallax occlusion testing nodes to devtest (#9242)HybridDog2020-10-09
* Add a short_description to be used by mods (#8980)DS2020-10-09
* Fix box[]es not being clipped (#10473)DS2020-10-08
* Mention texture modifier colorspace (#10112)HybridDog2020-10-08
* -Wmem-access only called when GCC > 7 (#10453)Zughy2020-10-06
* Improve the `fsaa` setting description (#10279)Hugo Locurcio2020-10-06
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Prevent games from setting secure settings (#10460)rubenwardy2020-10-06
* Remove unused functions reported by cppcheck (#10463)SmallJoker2020-10-05
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* Fix short 180 degree rotation when using set_bone_position (#10405)Lars Müller2020-10-04
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
* Document builtin entities (#9453)Wuzzy2020-10-03
* Add note to docs on how to override privileges (#9792)LoneWolfHT2020-10-03
* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
* Fix scroll bar overlapping text (again) (#9058)random-geek2020-10-03
* Reduce the FPS when the window is unfocused (#8837)HybridDog2020-10-03
* Chatcommand: Show help message if func returns false without messageHybridDog2020-10-03
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Clean up serializationSmallJoker2020-10-01
* Settings: Remove unused functionsSmallJoker2020-10-01
* Improve layout of main menu 'local' tab (#10366)Paramat2020-09-29
* Improve MSVC cmake and update vcpkg instruction (#10407)k.h.lai2020-09-29
* Update wording of game descriptions in installer (#10441)LoneWolfHT2020-09-29
* Android: replace InputDialogActivity on simple dialog window (#10034)Maksim2020-09-26
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
* Log server announce on updates and deletes too (#10177)Tyler Schwend2020-09-26
* Enable LuaJIT on the Docker image (#10414)Buckaroo Banzai2020-09-26
* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-26
* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-25