| Commit message (Collapse) | Author | Age |
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This bug can be triggered by e.g. calling minetest.place_schematic()
and stopping the server immediately afterwards.
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* Set placer to nil instead of a non-functional one
This requires nil checks in core.rotate_node and core.rotate_and_place.
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Include the header that defines AF_INET and AF_INET6
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Plus a small clarification of 'glasslike framed' documentation.
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Add missing documentation of leveled nodebox to lua_api.txt, plus
a little cleaning up nearby.
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Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
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Error was exposed by commit a1389c38658fe69c3bd25c3099bae9a4e51ed401
'nplaced' was not set to U16_MAX when biome 'stone' was placed, so when
biome was recalculated in a column of stone, the 'nplaced' value
caused a few remaining filler nodes to be placed.
Occurs when the lower biome has a deeper depth of 'top' plus 'filler'
than the upper biome.
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This properly checks for creative mode or privilege when using fixed rotate_node() function.
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Prevents biome nodes passing below the defined y_min of that biome.
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(#6413)
* Add setting to display the itemstring after the tooltip in the inventory.
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* ServerEnv: Clean up object lifecycle handling
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* Customizeable maximal breath for players
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For 3D noise tunnels only, replace unsupported biome 'top' and 'filler'
nodes in tunnel roof with the defined biome 'stone'.
This makes terrain created by 3D noise tunnels consistent with the rest
of mapgen, which does exactly the same in this situation.
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The 'glow' value is added to the ambient light value.
Negative 'glow' disables light's effect on object colour, for faking
self-lighting, UI-style entities, or programmatic colouring in mods.
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Also remove the setting 'send_pre_v25_init'
Keep old enum entries for obsolete commands
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Code based on initial implementation by @dsohler.
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Dig prediction allows clients to remove dug nodes without
waiting for server acknowledgement.
This patch allows mods to override dig prediction,
it can either be turned off or a different "prediction node"
can be selected.
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* Abort set_item when it does nothing
* Do not adjust dropped item size linearly
Instead use cube root because the item count is proportional to the volume, not to the length.
* Make the item rotate slower when it's bigger
Bigger items chafe more on the ground, so they can't rotate as fast as small ones
* Fix items flying in air
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Only adjust it to the collisionbox value when the collisionbox was really set.
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Fixes #6400
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For precise control of schematic vertical position relative to the
'place_on' node.
Avoids workarounds that add empty nodes to a schematic and therefore
reduce performance.
Also remove long-unused decoration cutoff code.
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The block sends per client is 1/2 when reaching the maximal player count.
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This fixes #6373
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* Make HUD status messages translatable
* Make strings in showStatusTextSimple translatable
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* Implement minetest.register_on_userlimit_check
This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.
Move core part for builtin privileges checks to builtin
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ConnectionCommand"
This reverts commit 5b04f5e7d231437b534f4cad39da78624d97c584.
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Creates a single undulating ore stratum that is continuous across mapchunk
borders and horizontally spans the world.
Due to being continuous is ideal for creating bands of alternative stone
type running through cliffs and mountains, or underground layers.
Add missing documentation of 'ore_param2' parameter.
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* Use member initialization list instead of the constructor's body
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This can trigger unreproductible crashes due to concurrency problem on SharedBuffers
This fixes #6354
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