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* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
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* Add InvRef:get_list() and InvRef:set_list() and fix some things (untested)Perttu Ahola2012-01-02
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* Add minetest.get_inventory(location), untestedPerttu Ahola2012-01-02
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* A small robustness addition to ItemStackPerttu Ahola2012-01-02
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* Rename InvStack to ItemStackPerttu Ahola2012-01-02
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* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Add default: to everything in default/init.lua (...hopefully doesn't break ↵Perttu Ahola2012-01-01
| | | | anything)
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
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* Correctly pop stuff from the Lua stack in script_load()Perttu Ahola2011-12-31
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* Add virtual destructors to abstract classesGiuseppe Bilotta2011-12-28
| | | | | | | IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
* Fix mirrored sign texturePerttu Ahola2011-12-28
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* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
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* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
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* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
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* Fix minetest.env:get_player_by_name(nil) causing segfault and similar thingsPerttu Ahola2011-12-28
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* Extend load screen maximum timePerttu Ahola2011-12-11
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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* add_luaentity->add_entity in mods/experimentalPerttu Ahola2011-12-11
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* Call this 0.4.dev-20111209-1Perttu Ahola2011-12-09
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* Enforce modname naming conventionPerttu Ahola2011-12-04
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* Delete unknown LuaEntities when punchedPerttu Ahola2011-12-04
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* Improve /spawnentity a bitPerttu Ahola2011-12-04
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* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
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* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
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* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
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* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
| | | | | Irrlicht 1.8 compat); also find dungeon master's fireball texture again; add /spawnentity command
* Check symlinks with stat() to know if they are directories or notPerttu Ahola2011-12-04
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* Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, ↵Perttu Ahola2011-12-04
| | | | falling back on stat().
* Fix player not dying when beated to death by other playerPerttu Ahola2011-12-04
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* Fix getting two old-style minerals per digged nodePerttu Ahola2011-12-04
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* Determine light_propagates from paramtypePerttu Ahola2011-12-04
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* Add experimental TNT's old name as an aliasPerttu Ahola2011-12-04
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* Add furnace to legacy aliasesPerttu Ahola2011-12-04
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* Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola2011-12-04
| | | | too (necessary for eg. crafting)
* Fix fence namePerttu Ahola2011-12-04
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* Call this 0.4.dev-20111204-1Perttu Ahola2011-12-04
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* Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola2011-12-04
| | | | lua definition table
* Fix wrong checked node names in bucketPerttu Ahola2011-12-04
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* Add some aliases to bucketPerttu Ahola2011-12-04
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* Don't initialize ItemCAOs with stick.pngPerttu Ahola2011-12-04
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* Fix craftitem aliasesPerttu Ahola2011-12-04
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* Move default_treeprop.png to treeprop.pngPerttu Ahola2011-12-04
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* Craftitem aliasesPerttu Ahola2011-12-04
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* Fix log message in tooldef.cppPerttu Ahola2011-12-04
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* Modify a commit in tooldef.cpp and nodedef.cppPerttu Ahola2011-12-04
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* Tool aliasesPerttu Ahola2011-12-04
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* Add serialization for node aliases to let client show inventory images correctlyPerttu Ahola2011-12-04
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* Node definition aliasesPerttu Ahola2011-12-03
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* Even more texture fixingPerttu Ahola2011-12-03
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* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
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