| Commit message (Collapse) | Author | Age |
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This reverts commit df74d369a395f0b99bd23fa3e7fb4c628c3df336.
This reverts commit 908e76247922d4adf879b3996c4f75bdbb4e536d.
Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
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Currently translated at 92.0% (1185 of 1288 strings)
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Currently translated at 59.6% (768 of 1288 strings)
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Currently translated at 96.0% (1237 of 1288 strings)
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Currently translated at 1.7% (22 of 1288 strings)
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Currently translated at 94.4% (1217 of 1288 strings)
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Currently translated at 94.6% (1219 of 1288 strings)
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Currently translated at 30.9% (398 of 1288 strings)
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Currently translated at 32.1% (414 of 1288 strings)
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Currently translated at 99.3% (1279 of 1288 strings)
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Currently translated at 41.3% (533 of 1288 strings)
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Currently translated at 95.8% (1234 of 1288 strings)
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Currently translated at 77.0% (992 of 1288 strings)
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Currently translated at 60.0% (774 of 1288 strings)
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Currently translated at 60.0% (774 of 1288 strings)
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Currently translated at 47.8% (616 of 1288 strings)
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Currently translated at 54.0% (696 of 1288 strings)
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Currently translated at 42.7% (551 of 1288 strings)
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Currently translated at 42.7% (551 of 1288 strings)
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Currently translated at 99.3% (1279 of 1288 strings)
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Currently translated at 18.6% (240 of 1288 strings)
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Currently translated at 88.0% (1134 of 1288 strings)
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Currently translated at 12.7% (164 of 1288 strings)
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Currently translated at 100.0% (1288 of 1288 strings)
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Currently translated at 86.8% (1118 of 1288 strings)
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Currently translated at 93.5% (1205 of 1288 strings)
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Currently translated at 6.9% (89 of 1288 strings)
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Currently translated at 59.5% (767 of 1288 strings)
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Currently translated at 92.5% (1192 of 1288 strings)
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Currently translated at 48.3% (623 of 1288 strings)
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Currently translated at 6.1% (79 of 1288 strings)
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Currently translated at 15.2% (196 of 1288 strings)
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Currently translated at 92.3% (1189 of 1288 strings)
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Currently translated at 67.9% (875 of 1288 strings)
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Currently translated at 100.0% (1288 of 1288 strings)
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Currently translated at 59.7% (769 of 1288 strings)
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Currently translated at 67.7% (872 of 1288 strings)
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Currently translated at 68.9% (888 of 1288 strings)
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Currently translated at 100.0% (1288 of 1288 strings)
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Currently translated at 100.0% (1288 of 1288 strings)
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Currently translated at 100.0% (1288 of 1288 strings)
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Also clean up confusing double meaning usage of the word 'skybox'.
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Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level. This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes. This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
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This adds a vector that holds pointers to elements that should only be visible while being drawn.
In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
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