Commit message (Collapse) | Author | Age | |
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* | Be lenient with extra slashes for CSM paths | sfan5 | 2019-11-09 |
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* | [CSM] Remove non-functional minetest.get_day_count() | sfan5 | 2019-11-09 |
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* | Corrections to client_lua_api.txt | sfan5 | 2019-11-09 |
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* | Introduce get_modpath() for CSM | sfan5 | 2019-11-09 |
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* | Load client mods into memory before execution. | sfan5 | 2019-11-09 |
| | | | | Preperation for server-sent CSM which will eventually need this. | ||
* | Refactor loading of Lua code with mod security | sfan5 | 2019-11-09 |
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* | Add arm64-v8a but it's not sufficient for 64bit build | Loic Blot | 2019-11-09 |
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* | Bump to version code 25 | Loic Blot | 2019-11-09 |
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* | Android: build fixes & compat fixes | MoNTE48 | 2019-11-09 |
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* | Silence invalid Clang Format report (#9095) | Paramat | 2019-11-09 |
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* | Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093) | Paramat | 2019-11-09 |
| | | | | | | | | | Previously, the only way to disable the 3D noise tunnels was to set 'cave width' > 1.0, however doing so did not disable the very intensive noise calculations or the generation loop. All the other types of cave generation (randomwalk caves, caverns) can already be independently and completely disabled. This feature is now needed more because the small randomwalk caves are now available for use as an alternative to the 3D noise tunnels. | ||
* | Make core.get_favorites("local") ignore duplicates (#7926) | Paul Ouellette | 2019-11-08 |
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* | Randomwalk caves: Add parameters for number, proportion flooded. Allow small ↵ | Paramat | 2019-11-08 |
| | | | | | | | | | | | | | | caves (#8928) Add mapgen parameters to set the range of the random number of randomwalk caves per mapchunk, and to set the proportion that are flooded with liquids. Default values are, for now, unchanged from the previous hardcoded values. Add parameters to allow small randomwalk caves Disabled by default for now as they have never been present in the non-mgv6 mapgens. | ||
* | Formspec: draw order and clipping for all elements (#8740) | DS | 2019-11-07 |
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* | Improve documentation around banning (#9088) | sfan5 | 2019-11-05 |
| | | | | | * Fix ban chatcommand description * Correct ban API documentation | ||
* | Android: Fix broken double-tap after 49 days uptime | SmallJoker | 2019-11-03 |
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* | Clean up font caching, fix bitmap fonts | SmallJoker | 2019-11-03 |
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* | Formspec: add hypertext element | Pierre-Yves Rollo | 2019-11-03 |
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* | Add debug.txt.1 to .gitignore (#9081) | DS | 2019-11-02 |
| | | | This should have been done in #8904. | ||
* | Builtin: Improve /clearobjects message (#9084) | Alistair Findlay | 2019-11-02 |
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* | Change some usages of "deprecated" to "obsolete" (#9062) | random-geek | 2019-10-29 |
| | | | | "Deprecated" means that something is still in use, but is unsupported and needs to be removed. "Obsolete" means it is already out of use. | ||
* | Add help texts for settings that lack one (#9007) | Wuzzy | 2019-10-25 |
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* | Change some rough/inappropriate language in comments (#9061) | random-geek | 2019-10-24 |
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* | Improve light curve parameter limits and documentation (#9054) | Paramat | 2019-10-24 |
| | | | | | | | | | | | | | Revert gamma upper limit to 3.0 because that was raised based on a misunderstanding and had no benefit. A sane upper limit is needed as players on a competitive server tend to use the maximum. Set gamma lower limit to 0.33 for consistency with 3.0. Set sane limits on alpha, beta, boost and enforce these in code to limit values entered in minetest.conf and to avoid easy cheating by editing settingtypes.txt. Improve documentation and 'readable' setting names. Clarify that gamma does not significantly affect natural night light. light.cpp: Various codestyle and comment improvements. | ||
* | Remove legacy file format documentation | random-geek | 2019-10-23 |
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* | Remove legacy flat-file map code | random-geek | 2019-10-23 |
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* | Fix build issue due to conflicting s64 type definitions (#9064) | Dmitry Marakasov | 2019-10-23 |
| | | | See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/ | ||
* | Allow calling ItemStack with no arguments (#8783) | Paul Ouellette | 2019-10-23 |
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* | Add 4 missing fallback/default textures (#8845) | Wuzzy | 2019-10-23 |
| | | | Processed using 'optipng -o7 -strip all ' | ||
* | Formspecs: Reset version number on rebuild | SmallJoker | 2019-10-20 |
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* | Make natural night light as bright as MT 0.4.16 (#9053) | Paramat | 2019-10-18 |
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* | Correction for alpha blending issues in texture mod compositing (#9029) | Warr1024 | 2019-10-18 |
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* | Don't install fonts on ENABLE_CLIENT=0 configurations | sfan5 | 2019-10-14 |
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* | Settingtypes.txt: Various improvements (#9047) | Paramat | 2019-10-14 |
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* | Fix rotate_node to return the correct itemstack. | Aaron Suen | 2019-10-13 |
| | | | | | | | All on_* hooks that return an itemstack are NOT guaranteed to modify and return the original stack. We cannot count on the behavior of the existing builtin definitions not to be overridden by game/mod logic. | ||
* | Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035) | Paramat | 2019-10-13 |
| | | | | | | | | | This value reduces how far randomwalk caves can extend into the mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause flattened cave walls. Testing shows that a value of 2 (instead of 10) is enough to make 'out of area' nodes extremely rare. Reducing this value results in a higher chance of overlap and connection with caves of neighbour mapchunks. | ||
* | Add more visual feedback for button states (#8916) | Hugues Ross | 2019-10-12 |
| | | | | | | - Add style properties for overriding the the hovered/pressed state - By default, hovered buttons are a lighter version of the base color - By default, pressed buttons are a darker version of the base color - Add hovered bg image support for image buttons (style property) | ||
* | Continue with 5.2.0-dev | sfan5 | 2019-10-12 |
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* | Bump version to 5.1.0 | sfan5 | 2019-10-12 |
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* | Update minetest.conf.example | updatepo.sh | 2019-10-12 |
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* | Update translation strings | updatepo.sh | 2019-10-12 |
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* | Update from Weblate (hacky) | Translators | 2019-10-12 |
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* | Fix isDead()/autoforward crash (#9031) | Paramat | 2019-10-09 |
| | | | | Crash occurred in singleplayer when leaving a world with autoforward enabled then re-entering a world. | ||
* | ContentCAO: Fix segfault on quit (attached) | SmallJoker | 2019-10-09 |
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* | Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025) | ANAND | 2019-10-08 |
| | | | Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead. | ||
* | Fix upright_sprite lighting when colors are set | sfan5 | 2019-10-06 |
| | | | | fixes #9020 | ||
* | Revert "Fix the bgcolor formspec element (#8716)" (#9018) | SmallJoker | 2019-10-06 |
| | | | | This reverts commit 1db3d252cff9e8d61fecf1052d7497813851da51. Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds. | ||
* | Fix warnings in guiButton.h | sfan5 | 2019-10-05 |
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* | Merge pull request #8166 from Warr1024/fix7020 | Warr1024 | 2019-10-05 |
| | | | Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded' | ||
* | Fix unwanted detaching when damage = 0 | Jacob Lifshay | 2019-10-05 |
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