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* Fix linking failures when compiled with Clang 9sfan52020-03-05
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* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
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* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
| | | Also adds an unittest
* Fix code style to make clang-format happysfan52020-03-05
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* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
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* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵Wuzzy2020-03-05
| | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
| | | | Followup to the previous commit.
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
| | | | | | | | | This bug is only exposed by 91eef646a59575bd9ae792e257bb6ad12fafc0b1 independent of the move of get_connected_players from Lua to C++. Previously, there would be a small time window where the SAO had its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was still linked to the SAO, resulting in an ObjectRef that crashed on certain function calls (#9387).
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
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* GUIInventoryList: fix dropping items when clicking outside of formspec ↵DS2020-02-26
| | | | | | window (#9422)
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
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* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
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* Fix potential problem with core.get_connected_players()sfan52020-02-25
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* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23
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* Documentation: More precise description of ObjectRef:remove()sfan52020-02-23
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* Profiler: Fix wrong function name for entitiessfan52020-02-23
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* Move core.get_connected_players() implementation to C++sfan52020-02-23
| | | | | Keeping the ObjectRefs around in a table isn't ideal and this allows removing the somewhat nonsensical is_player_connected() added in 86ef7147.
* Refactor Script API's log_deprecatedsfan52020-02-23
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* Script API: Document ObjectRef handling in a commentsfan52020-02-23
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* Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat2020-02-22
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* Falling nodes: Add support for facedir, colorfacedir, wallmounted, ↵Wuzzy2020-02-22
| | | | colorwallmounted, color, airlike, signlike, torchlike and glow (#9205)
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
| | | | | | The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
* Basic model shading (#9374)Danila Shutov2020-02-16
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* Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker2020-02-16
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* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
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* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
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* Key settings: Clear with escape (#8282)SmallJoker2020-02-14
| | | | Key ESCAPE -> Cancel change Key DELETE -> Remove entry
* Update embedded mini-gmp to version 6.2.0 (#9396)Maksim2020-02-14
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* Add missing paramtype2 documentation (#9397)Wuzzy2020-02-13
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* Fix param2 set to 240 if liquid source was renewedWuzzy2020-02-13
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* Collision detection tweak #2 (#9365)TheTermos2020-02-13
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* Display an error when a noise parameter has too many octaves (#9394)Paramat2020-02-12
| | | | Display an error and throw exception when one or more octaves of a noise has spread < 1, causing random looking broken noise.
* Update some libraries for buildbotsfan52020-02-12
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* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
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* Warn of biome ID re-allocation when unregistering or clearing biomes (#9359)Paramat2020-02-03
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* StaticText: Reset background on EnrichedString change (#9340)SmallJoker2020-02-01
| | | This also fixes the F6 profiler background color -> now controlled by EnrichedString
* Convert sound_play uses in builtin to ephemeralsfan52020-02-01
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* Let node 'place' and 'dug' sounds be heard by other playerssfan52020-02-01
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* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
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* Add table.shuffle (#8299)HybridDog2020-02-01
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* Add limit parameter to decompressZlibBen Deutsch2020-02-01
| | | | | This can prevent untrusted data, such as sent over the network, from consuming all memory with a specially crafted payload.
* Formspec: Create a new class for inventorylists (#9287)DS2020-02-01
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* Collision temporary fix for issue #6886TheTermos2020-01-27
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* Add 9-slice background support to button formspec elements (#9290)Hugues Ross2020-01-26
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* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ↵SmallJoker2020-01-25
| | | | | | | | | | | (#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
* EnrichedString: Fix substr segfault caused by non-formatted textSmallJoker2020-01-24
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* Update translation sourcesrubenwardy2020-01-24
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* Update settingtypes.txt for new languagesrubenwardy2020-01-24
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* Translated using Weblate (Chinese (Simplified))IFRFSX2020-01-24
| | | | Currently translated at 65.1% (830 of 1274 strings)
* Translated using Weblate (Estonian)Evert Prants2020-01-24
| | | | Currently translated at 30.0% (382 of 1274 strings)