index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
*
Dont write player files all the time
PilzAdam
2013-06-28
*
Apply various fixes to several things
kwolekr
2013-06-27
*
LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data b...
kwolekr
2013-06-27
*
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
kwolekr
2013-06-27
*
Add Lua PerlinNoiseMap:get#dMap_flat API
kwolekr
2013-06-27
*
Add minetest.get_mapgen_object to API
kwolekr
2013-06-27
*
Fix issue of VManip occasionally not blitting back blocks, and pitch black li...
kwolekr
2013-06-27
*
Add LuaVoxelManip
kwolekr
2013-06-27
*
Fix ipv6 on windows
proller
2013-06-24
*
Cavegen: fix division by 0 with abnormal max tunnel diameter sizes
kwolekr
2013-06-23
*
Math mapgen fix, ip show on connect, pathfinder segfault fix
proller
2013-06-23
*
New math mapgen with fractal based worlds
proller
2013-06-23
*
Add support for IPv6
proller
2013-06-23
*
Decoration: Add support for zero probability, fix breakage from last commit
kwolekr
2013-06-22
*
Print playername when failing to read playerfile and ignore files starting wi...
PilzAdam
2013-06-22
*
A handful of minor fixes to various things
kwolekr
2013-06-22
*
Decoration: Add Schematic decoration type
kwolekr
2013-06-22
*
Add Hungarian language.
Ilya Zhuravlev
2013-06-21
*
Merge remote-tracking branch 'origin/master'
Weblate
2013-06-21
|
\
|
*
Add a setting for max loop count per step in liquid update
PilzAdam
2013-06-20
|
*
Make minetest.debug accept multiple parameters; convert them to string
Kahrl
2013-06-21
|
*
Remove deprecated functions that don't work anymore from lua_api.txt
Kahrl
2013-06-20
|
*
Play placing sound only if place prediction was successful
PilzAdam
2013-06-19
|
*
Dont dig or place nodes if interact priv is missing (clientside)
PilzAdam
2013-06-19
|
*
Add drowning
PilzAdam
2013-06-19
|
*
Restore old output format of dump()
Diego MartÃnez
2013-06-18
|
*
Compress textures
David Gumberg
2013-06-18
|
*
Decoration: Place decorations in mgv6, check if air or cignore before placement
kwolekr
2013-06-17
|
*
Show number of objects in client environment in profiler (F6)
Kahrl
2013-06-18
|
*
Formspec: Don't perform black magic if selected item fits the guess
Kahrl
2013-06-18
|
*
Fix calculation of selected item (for not drawing it) in formspec
Kahrl
2013-06-18
|
*
Remove useless recalculation of bounding box (mapblock_mesh)
Esteban I. Ruiz Moreno
2013-06-18
|
*
Decoration, Ore: Resolve node names on Mapgen init
kwolekr
2013-06-17
|
*
Decoration: Change divlen to sidelen
kwolekr
2013-06-17
|
*
Add initial Decoration support, many misc. improvements & modifications
kwolekr
2013-06-17
|
*
Extend a delay in TestConnection from 50 to 100 milliseconds.
Kahrl
2013-06-17
|
*
Tweak IDropAction restriction handling in server.cpp
Kahrl
2013-06-16
|
*
Lazy sunday typo fixing. s/unban_player_of_ip/unban_player_or_ip/g
Kahrl
2013-06-16
|
*
Removed a redundant step which degraded performance
sweetbomber
2013-06-15
|
*
Add basic unicode support to the console (linux workaround)
Esteban I. Ruiz Moreno
2013-06-15
|
*
Fix crash in dump() when index is a table
khonkhortisan
2013-06-15
|
*
Fixes cmake-gui causing RUN_IN_PLACE to be always off
MetaDucky
2013-06-13
|
*
Reset dig_time when switching to a tool that cant dig the current node
PilzAdam
2013-06-13
|
*
Enable word wrapping in profiler IGUIStaticText (freetype needs this)
Kahrl
2013-06-13
|
*
Play player_damage.ogg when recieving damage and additionally play player_fal...
PilzAdam
2013-06-12
|
*
Fix class/struct forward declaration inconsistencies (good on ya, MSVC)
Kahrl
2013-06-06
|
*
Bump version to 0.4.7
PilzAdam
2013-06-06
|
*
Revert "Fix multiple texture support for animated meshnodes." (broke existing...
PilzAdam
2013-06-06
|
*
Close console when it loses focus but it is still on screen
Esteban I. Ruiz Moreno
2013-06-05
|
*
Only add ^[forcesingle to get raw texture if atlas is used
Kahrl
2013-06-04
[prev]
[next]