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* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-08
* Move genmap.py and pnoise.py to old/Perttu Ahola2012-06-08
* Update minetestmapper.py to support the current map format (and previous ones)Perttu Ahola2012-06-08
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
* Don't deprecate minetest.register_on_placenode and minetest.register_on_dignodePerttu Ahola2012-06-08
* Add disallow_empty_password settingPerttu Ahola2012-06-07
* Call this 0.4.dev-20120606Perttu Ahola2012-06-07
* Add minetest.serialize() and minetest.deserialize()Perttu Ahola2012-06-07
* Allow groups in crafting recipesPerttu Ahola2012-06-06
* Remove obsolete "footprints" default setting from defaultsettings.cppPerttu Ahola2012-06-06
* Allow replacements in cooking and fuel recipesKahrl2012-06-06
* Fix small errors in lua_api.txtPerttu Ahola2012-06-06
* Add after_destruct and cache the existence of on_construct, on_destruct and a...Perttu Ahola2012-06-05
* place_node, dig_node and punch_node; an in-game tester tool; remove old codePerttu Ahola2012-06-05
* Fix NDT_RAILLIKE tweakingsPerttu Ahola2012-06-05
* Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPL...darkrose2012-06-05
* Clean and optimize clouds.cpp enough to not really contain any of the small a...Perttu Ahola2012-06-05
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Update translation template po/minetest.potPerttu Ahola2012-06-04
* Use gettext for more basic user interface stringsPerttu Ahola2012-06-04
* Remove misdesigned exception from ReliablePacketBufferPerttu Ahola2012-06-04
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* Improve GUIMessageMenu (move and resize elements based on size of text)Perttu Ahola2012-06-04
* Fix loading of old signsPerttu Ahola2012-06-04
* Call this 0.4.dev-20120603Perttu Ahola2012-06-04
* Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not em...darkrose2012-06-03
* Add can_dig callbackdarkrose2012-06-03
* fix locked chest to not destroy denied items (minimal game)darkrose2012-06-03
* Add fire visualization to minimal furnace menuPerttu Ahola2012-06-03
* Update inventory menu from formspec on-the-flyPerttu Ahola2012-06-03
* Add texture modification [lowpart:percent:filenamePerttu Ahola2012-06-03
* Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point valu...Perttu Ahola2012-06-03
* Reshape inventory menu codePerttu Ahola2012-06-03
* Add a bit of unit test for inventoryPerttu Ahola2012-06-03
* Fix loading of legacy chestsPerttu Ahola2012-06-03
* Use proper furnace cook timePerttu Ahola2012-06-03
* Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a...Perttu Ahola2012-06-03
* Make GUIinventoryMenu::drawList more robust with invalid dataPerttu Ahola2012-06-03
* Lua implementation of furnace with visible active statedarkrose2012-06-03
* Implement locked chest; add after_place_node and after_dig_node node callbacksPerttu Ahola2012-06-03
* minetest.get_craft_resultPerttu Ahola2012-06-03
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* Properly handle dropping of items from nodes, and disallow moving items direc...Perttu Ahola2012-06-03
* on_metadata_inventory_{move,offer,take}Perttu Ahola2012-06-03
* Implement sign using form field protocolPerttu Ahola2012-06-03
* Convert legacy chest inventory list "0" to "main"Perttu Ahola2012-06-03
* Properly create metadata inventories in minimalPerttu Ahola2012-06-03
* Improve GUIInventoryMenu error messages morePerttu Ahola2012-06-03
* Add proper error messages to GUIInventoryMenu when inventory lists are invalidPerttu Ahola2012-06-03
* Random node metadata thingsPerttu Ahola2012-06-03