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* Fix incorrect light updates for wielditem and item visuals (#9540)Danila Shutov2020-03-23
* Add comments for translators (#9510)Wuzzy2020-03-20
* Fix entity lighting (#9514)Danila Shutov2020-03-16
* Transform texture UVs with provided tex. matrix (#9515)Danila Shutov2020-03-16
* Fix mouse events sent to wrong GUI elements when draggingsfan52020-03-16
* Formspecs: Add starting frame to `animated_image` (#9411)v-rob2020-03-16
* Fix some chatcommands not returning a value (#9503)Wuzzy2020-03-14
* Update clang-tidy configuration and scriptssfan52020-03-12
* buildbot: Update to newer MinGW gcc 9.2sfan52020-03-12
* Update travis build infrastructuresfan52020-03-12
* guiHyperText: Fix blinky cursor on link hover (#9392)SmallJoker2020-03-11
* minetest.get_content_id: error if the node does not exist (#9458)HybridDog2020-03-11
* Fix memory leak in GUIHyperText (#9489)DS2020-03-10
* minetest,get_connected_players: Return empty table at load time (#9493)sfan52020-03-10
* GUIFormSpecMenu: Remove field_close_on_enter warning (#9501)SmallJoker2020-03-10
* Remove unnecessary checks before delete (#9500)Nicolas Abril2020-03-10
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
* Improve arm physics (#9485)Jean-Patrick Guerrero2020-03-08
* Fix star visilibity and documentation (since 946c03c6)Jordan Snelling2020-03-08
* Workaround for get_player_informationSmallJoker2020-03-08
* GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw ...Jean-Patrick Guerrero2020-03-07
* Cleanup global namespace pollution in builtin (#9451)Wuzzy2020-03-06
* Fix memory leak in protocol 38 set_skysfan52020-03-05
* Fix linking failures when compiled with Clang 9sfan52020-03-05
* Fixes around ServerActiveObject on_punch handlingsfan52020-03-05
* Fix potential security issue(s), documentation on minetest.deserialize() (#9369)sfan52020-03-05
* Fix code style to make clang-format happysfan52020-03-05
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy2020-03-05
* Fix core.get_player_by_name() returning unusable ObjectRefsfan52020-03-03
* Fix core.get_connected_players() returning unusable ObjectRefssfan52020-03-03
* Add multiple element selection to `style` and `style_type` (#9380)v-rob2020-03-01
* GUIInventoryList: fix dropping items when clicking outside of formspec window...DS2020-02-26
* Allow texture modifiers in hotbar textures. (#9271)Warr10242020-02-26
* Fix incorrect spelling in lua_api.txt (#9431)Gao Tiesuan2020-02-26
* Fix potential problem with core.get_connected_players()sfan52020-02-25
* Documementation: Add advice on lifetime of ObjectRefssfan52020-02-23
* Documentation: More precise description of ObjectRef:remove()sfan52020-02-23
* Profiler: Fix wrong function name for entitiessfan52020-02-23
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Refactor Script API's log_deprecatedsfan52020-02-23
* Script API: Document ObjectRef handling in a commentsfan52020-02-23
* Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415)Paramat2020-02-22
* Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallm...Wuzzy2020-02-22
* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
* Basic model shading (#9374)Danila Shutov2020-02-16
* Shaders: Fix OpenGL < 4.3 compatibilitySmallJoker2020-02-16
* Builtin: Fix error by digging unknown nodesSmallJoker2020-02-16
* Add animated_image[] formspec element (#9258)Hugues Ross2020-02-15
* Key settings: Clear with escape (#8282)SmallJoker2020-02-14