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* | fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-11
* | hopefully fixed a bit morePerttu Ahola2011-04-11
* | improved old map supportPerttu Ahola2011-04-11
* | added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
* | updated changelog and versionPerttu Ahola2011-04-10
* | fixed the object update interval thingyPerttu Ahola2011-04-10
* | changed server to do object management at longer intervals (0.5s)Perttu Ahola2011-04-10
* | Made environment to not consider disconnected players when dealing with Activ...Perttu Ahola2011-04-10
* | better support for old mapsPerttu Ahola2011-04-10
* | missing include for server buildPerttu Ahola2011-04-10
* | added missing filePerttu Ahola2011-04-10
* | Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* | a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* | new-style rats are now generated in the mapPerttu Ahola2011-04-10
* | fixed a bitPerttu Ahola2011-04-10
* | implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* | items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* | new object systemPerttu Ahola2011-04-10
* | added libgl1-mesa-dev to dependenciesPerttu Ahola2011-04-09
* | set GUIInventoryMenu to be scaled according to the height of the window (not ...Perttu Ahola2011-04-09
* | Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* | stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
* | still modified version!Perttu Ahola2011-04-06
* | Fixed wrong version numberPerttu Ahola2011-04-06
* | cleaning notes and stuffPerttu Ahola2011-04-06
* | Changed version number according to a new versioning scheme.Perttu Ahola2011-04-06
* | updated changelogPerttu Ahola2011-04-06
* | Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* | Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* | Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* | fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
* | changelog updatePerttu Ahola2011-04-05
* | changelog updatePerttu Ahola2011-04-05
* | Incremented version to 0.0.2.Perttu Ahola2011-04-05
* | Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* | forgot the furnace menu files!Perttu Ahola2011-04-05
* | A more robust format for node metadataPerttu Ahola2011-04-05
* | initial workings of the furnacePerttu Ahola2011-04-05
* | updated changelog a bitPerttu Ahola2011-04-05
* | changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* | Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
* | Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-04
* | removed reference to script directory in cmake installPerttu Ahola2011-04-04
* | Chests work now!Perttu Ahola2011-04-04
* | initial chest metadataPerttu Ahola2011-04-04
* | now the server buildsPerttu Ahola2011-04-04
* | still a missing filePerttu Ahola2011-04-04
* | forgot some filesPerttu Ahola2011-04-04
* | fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* | Node metadata frameworkPerttu Ahola2011-04-04