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* Handle ActiveBlockModifier intervals properly, down to 1sPerttu Ahola2011-11-29
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* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
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* Lua interface for ActiveBlockModifierPerttu Ahola2011-11-29
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* Remove creation of builtin.lua defined minetest.registered_* tables in CPerttu Ahola2011-11-29
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* Comment fix in builtin.luaPerttu Ahola2011-11-29
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* For consistency, implement calling of on_chat_message callbacks in CPerttu Ahola2011-11-29
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* Implement callback registration in Lua instead of CPerttu Ahola2011-11-29
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* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Add chat message callback and send functionsPerttu Ahola2011-11-29
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* Print errors from local log to chatPerttu Ahola2011-11-29
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* Add a third log output interface methodPerttu Ahola2011-11-29
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* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
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* Add log_remove_output and log_deregister_threadPerttu Ahola2011-11-29
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* Fix mod dependency sortPerttu Ahola2011-11-29
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* Add depends.txt for mods/give_initial_stuffPerttu Ahola2011-11-29
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* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Fix a random commented-out piece of lighting code, altough it doesn't work ↵Perttu Ahola2011-11-29
| | | | any better
* Optimize lighting by a tiny bitPerttu Ahola2011-11-29
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* Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵Perttu Ahola2011-11-29
| | | | mandatory)
* Fix default value of visual in LuaEntityPropertiesPerttu Ahola2011-11-29
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* Allow server-side teleportingPerttu Ahola2011-11-29
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* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
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* Add IDropAction and related stuffKahrl2011-11-29
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* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
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* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-29
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* Fix liquid source backface culling (was not turned off)Perttu Ahola2011-11-29
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* Fix player getting thrown underground after connectingPerttu Ahola2011-11-29
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* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-29
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* Improve player movement speed checkingPerttu Ahola2011-11-29
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* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
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* If available, use local textures instead of those sent by serverPerttu Ahola2011-11-29
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* Fix TNT scriptPerttu Ahola2011-11-29
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* Make lighting update occur immediately after ClientActiveObject addition to ↵Perttu Ahola2011-11-29
| | | | make objects show up much more responsively
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
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* Optimize active block modifier stuff (was left horribly unoptimized after ↵Perttu Ahola2011-11-29
| | | | making content ids dynamic)
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
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* Exception handling in Lua setting getPerttu Ahola2011-11-29
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* Lua setting getterPerttu Ahola2011-11-29
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* remove get_nodedefPerttu Ahola2011-11-29
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* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
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* liquid_type -> liquidtypePerttu Ahola2011-11-29
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* Make node definitions available to LuaPerttu Ahola2011-11-29
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* Remove give_initial_stuffPerttu Ahola2011-11-29
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* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
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* Fix random node definition stuffPerttu Ahola2011-11-29
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* Add builtin.luaPerttu Ahola2011-11-29
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* builtin.luaPerttu Ahola2011-11-29
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