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* Fix inventory segfault when rollback recording is disabledPerttu Ahola2012-07-28
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
* Handle max<min in LuaPseudoRandom::l_next()Perttu Ahola2012-07-27
* Tweak rollback and liquidsPerttu Ahola2012-07-27
* Tweak rollback stuffPerttu Ahola2012-07-27
* Increase automatic suspect guess timeframePerttu Ahola2012-07-27
* ABM and liquid overload skipPerttu Ahola2012-07-27
* Fix server build (a missing header)Perttu Ahola2012-07-27
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
* Properly rollback chat command triggered thingsPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Working group-shapeless and multigroup recipesPerttu Ahola2012-07-26
* Restore focus to formspec menu when pressing a buttonPerttu Ahola2012-07-25
* Deprecate minetest.add_to_creative_inventory and use group not_in_creative_in...Perttu Ahola2012-07-25
* Add notice in the minimal gamePerttu Ahola2012-07-25
* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-25
* Improve formspec positioningPerttu Ahola2012-07-25
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Remove special handling of creative modePerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* builtin/item.lua: callbacks with copies of positions and nodes rather than re...Perttu Ahola2012-07-24
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
* Update minetestmapper.py to support ver. 24 and 25Perttu Ahola2012-07-24
* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24
* Add node timer test in minimal/experimentalPerttu Ahola2012-07-24
* Add oldnode parameter to minetest.register_on_placenode callbackPerttu Ahola2012-07-23
* Fix building on top of (pointable && buildable_to) nodesPerttu Ahola2012-07-23
* Describe node definition fields better in lua_api.txtPerttu Ahola2012-07-23
* Move /give, /giveme, /spawnentity and /pulverize to builtin/chatcommands.luaPerttu Ahola2012-07-23
* Improve build configuration optionsPerttu Ahola2012-07-23
* Update lua_api.txt a bitPerttu Ahola2012-07-23
* Fix map deserialization and remove old serialization codePerttu Ahola2012-07-23
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
* Implement node timersdarkrose2012-07-23
* Fix terrible grammar in comment!Perttu Ahola2012-07-22
* Fix compressZlib()Perttu Ahola2012-07-22
* Test zlib wrapper's handling of large dataPerttu Ahola2012-07-22
* Tweak test.c overally a bitPerttu Ahola2012-07-22
* Formspec button_exit[] and image_button_exit[]Perttu Ahola2012-07-22
* Doc updates for formspecdarkrose2012-07-22
* Add /test1 command to minimal for testing a more complicated player inventory...Perttu Ahola2012-07-22
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
* Implement formspecdarkrose2012-07-22
* Update Lua API documentation to include minetest.get_modnames()Matthew I2012-07-22
* Add "/mods" command to list mods to clientMatthew I2012-07-22
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Version 0.4.1Perttu Ahola2012-07-21
* Fix signedness warning in base64.cppAndreas Zwinkau2012-07-21