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* Fix Settings::remove() always returning trueKahrl2016-01-19
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* Show infotext with description for item entitiesRealBadAngel2016-01-18
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* Correct overflowing rivers in Valleys mapgen.Duane Robertson2016-01-18
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* Fix wield item glitchRealBadAngel2016-01-18
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* corrected minetest.pos_to_string()Pinky Snow2016-01-16
| | | | corrected this bit reflect the function properly.
* Fix error message in settings tab overlapping 'save' buttonRogier2016-01-16
| | | | | | | | | | The save button is now fully functional again when an error message is shown. After an invalid value is entered in the settings tab dialog, the GUI label for the error message that is shown was partly overlapping the 'save' button, so that the top half of the button could not be clicked on.
* Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace.Duane Robertson2016-01-16
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* Make ItemStack:set_count(0) clear the item stacksfan52016-01-15
| | | | fixes minetest/minetest_game#786
* Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl2016-01-15
| | | | | | | | | cloneMesh() has to use a switch in order to create a different mesh buffer type depending on vertex type. (Credit: the new cloneMesh was written by RealBadAngel.) To avoid repetitive code, all other methods use getVertexPitchFromType() to automatically adapt the indexing to the vertex type at runtime.
* Add Valleys mapgen.Duane Robertson2016-01-14
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* Mgv7/flat/fractal: Place biome top node on tunnel entrance floorparamat2016-01-14
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* Mapgen: Various fixes and improvementsparamat2016-01-11
| | | | | | | | | | | | | Lua_api.txt: Document 'minetest.registered_biomes' Minimal: Remove 'mapgen_air' alias Cavegen: Add fallback node for 'mapgen_ice' Dungeongen: Add fallback node for 'mapgen_river_water_source' Mgv5: Remove unnecessary '#include util/directiontables.h' Add missing 'this->'s in makeChunk() Mgv6: Edit empty line formatting Remove leading spaces in makeChunk() Add missing spaces after 'for' and 'if' Mgv7: Edit empty line formatting
* Mgflat: Set blank default spflags. Unhideparamat2016-01-10
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* Fix the checking of flags values in the settings tabRogier2016-01-10
| | | | | | | | | | | | Changes: - Accept setting an empty flags-type value in the settings tab if the variable specification permits it - Don't accept substrings of flag values E.g. with values: 'one,two,three', 'hree', 'w', etc. used to be accepted. Not any more - Don't accept flags with random pattern-matching special characters E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used to be accepted. Not any more.
* Improve parsing of setting types from settingtypes.txt for settings tabRogier2016-01-10
| | | | | | - Accept numbers prefixed with '+' - Accept multiple spaces instead of just a single one where spaces are expected - Allow flags to have an empty default value
* Cache disable_anticheat and check it for "interacted_too_far"ASL972016-01-09
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* Actually add Doxygen main pageShadowNinja2016-01-09
| | | | I apparently forgot to add this file in my previous commit (bd40ee2b95138139a8cfbef878b3461176688c15).
* New 3D Mode: PageflipDalai Felinto2016-01-09
| | | | | | | | | | | | | | | | The pageflip mode requires a stereo quadbuffer, and a modern graphic card. Patch tested with NVidia 3D Vision. The mini-map is not drawn, but that's what is done for topbottom and sidebyside modes as well. Also most of the time the user would prefer the HUD to be off. That's for the user to decide though, and toggle it manually. Finally, the interocular distance (aka eye separation) is twice as much as the "3d_paralax_strength" settings. I find this a strange design decision. I didn't want to chance this though, since it's how the other 3d modes interpret this settings.
* Simplify custom games packagingPavel Puchkin2016-01-09
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* Fix screenshot links in AppData filesfan52016-01-09
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* fixed spellingPinky Snow2016-01-09
| | | | Fixed spelling mistake!
* Replace instance of readsome with read in decompressZlib Make decompressZlib ↵gregorycu2016-01-09
| | | | more robust
* Clarified what get_node does.Robert Zenz2016-01-09
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* Update lua_api.txtslemonide2016-01-09
| | | | set_sky does work with on_joinplayer
* Fix redis error reportingest312016-01-08
| | | | | | | | | | Previously, we assumed that reply->str was NULL terminated. However, this turned out to be not true, as users reported crashes in strlen connected to where reply->str was appended to an std::string. Use the method recomended by the docs, to read the length separately.
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
| | | | | Add new node property 'floodable', default false Define "air" as floodable = true in C++ and lua
* Improve DoxyfileShadowNinja2016-01-04
| | | | | | | | | | | | | | | | * Add main page. * Organize into sections. * Add threading sources. * Include SpatialAreaStore, LevelDB/Redis, sound, FreeType, and cURL in output. * Add logo. * Fix project name hardcoding. * Remove PAPER_TYPE (only used when GENERATE_LATEX is enabled). * Have dot render graphs as SVG (smaller, and works even if dot's text drawing functionality is broken). * Enable built-in STL support. * Enable search bar. * Switch from header-bar based navigation to treeview based navigation. * Enable dynamic HTML (collapses graphs). * Enable generation timestamp.
* Fix for commit 87dcee6 It uses the wrong variable and only covers some use ↵gregorycu2016-01-04
| | | | cases. This change covers all use cases.
* Add MinSizeRel and RelWithDebInfo to MSVCBuildDir checkgregorycu2016-01-03
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* Prevent technically unsafe access with empty vectorgregorycu2016-01-03
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* Made it more clear that "[combine" does accept a list of files.Robert Zenz2016-01-03
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* filesys: safeWriteToFile(): Remove the target file before rename only on WindowsPerttu Ahola2016-01-01
| | | | | | | | | | Removing the target file on other platforms was enabled likely unintentionally by commit 5f1f1151d3a9c113902630adc16cc3f4845da7ba. This may be the reason why there has been corruption of files on Linux on hard shutdowns. Previously I described the problem and this fix in issue #3084.
* Minimal: Add mapgen alias for airparamat2015-12-30
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* Fix client crashing when connecting to serverest312015-12-30
| | | | | | | | | | | | | My commit e2d54c9f9275e4f77ec33be8054621d42945f7a4 "shutdown when requested from lua in singleplayer too" broke minetest's feature to connect to servers. The client crashed after the connection init was complete. Thanks to @sofar for reporting the bug. Fixes #3498.
* Fix cache path with RUN_IN_PLACEShadowNinja2015-12-30
| | | | | | | If an `XDG_CACHE_HOME` can't be found or `RUN_IN_PLACE` is enabled, `path_cache` is left at its default of `$PATH_USER/cache` (at a time when `PATH_USER` is `..`), rather than being reset to `$PATH_USER/cache` after `PATH_USER` has been properly set.
* Include custom error message in all SQLite3 exceptions.Rogier2015-12-30
| | | | And replace manual tests for error with SQLOK() where possible.
* Handle SQLITE_BUSY errors gracefullyRogier2015-12-30
| | | | | | This allows other applications (e.g. minetestmapper) to interrogate the database while minetest is running, without causing an almost certain minetest crash.
* Add macos/freebsd missing endian.h include and add win endianness infoqiukeren2015-12-29
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* Revert "Refactoring and code style fixes in preparation of adding mesh typed ↵Sapier2015-12-29
| | | | | | | | items" This reverts commit f14e7bac54af65e3d3d99f89f23f114b17058e49. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Revert "Add support for using arbitrary meshes as items"Sapier2015-12-29
| | | | | | This reverts commit 91bafceee6606fab79db1bde4cba01b84fed65c7. Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
* Make collisionMoveSimple time overflow message written to log/show up at max ↵Sapier2015-12-29
| | | | once per step
* Add support for using arbitrary meshes as itemsSapier2015-12-29
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* Refactoring and code style fixes in preparation of adding mesh typed itemsSapier2015-12-29
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* shutdown when requested from lua in singleplayer tooest312015-12-29
| | | | | | | Before, minetest.request_shutdown didn't shut down singleplayer instances or server instances from the server tab. This commit fixes this. Fixes #3489.
* Database backends: fix bug, and small speedupest312015-12-29
| | | | | -> Redis backend: break from switch to fix bug -> Dummy and redis backends: reserve the count so that creating the list is faster
* Alphabetical sorting of texture packs in menu (fixes #3487)jeanpatrick.guerrero@gmail.com2015-12-26
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* Update URLs for buildbot & travissfan52015-12-26
| | | | The freehoster these files were hosted on is shutting down soon-ish, they're now hosted on my VPS.
* Add missing documentation of automatic_face_movement_max_rotation_per_sec ↵Sapier2015-12-25
| | | | entity parameter
* Android: shorten initial progress bar text way more simpleSapier2015-12-23
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* Android: Tell make about sub-makes to speed up buildest312015-12-23
| | | | | | | | | | | | | | | | | | | | | Before, sub-makes called by make were called without make knowing they were sub-makes. This however led make's jobserver not do its tasks, and the build process ended up with inefficient parralelisation. This commit fixes this by applying the two ways the make manual tells about: putting + to the start of the line (used when ndk-build is invoked), and exchanging "make" with "$(MAKE)". Before, make complained with messages like: make[2]: warning: jobserver unavailable: using -j1. Add `+' to parent make rule. This complaint can now only been seen for openssl. openssl has issues if make gets exchanged with $(MAKE): if exchanged, above error message is multiplied for various subdirs of the openssl source tree. On a 4 core box, "make -j 4" build time from "make clean_all" cleaned source tree could be improved from 15:34 minutes to 10:45 minutes. This means a speedup of 45%.