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* Translated using Weblate (Dutch)SwampTurtle2020-06-13
| | | | Currently translated at 61.1% (788 of 1288 strings)
* Translated using Weblate (Dutch)anonymous2020-06-13
| | | | Currently translated at 61.1% (788 of 1288 strings)
* Translated using Weblate (Romanian)Larissa Piklor2020-06-13
| | | | Currently translated at 18.7% (242 of 1288 strings)
* Translated using Weblate (Hungarian)Larissa Piklor2020-06-13
| | | | Currently translated at 69.8% (900 of 1288 strings)
* Translated using Weblate (Turkish)Oğuz Ersen2020-06-13
| | | | Currently translated at 100.0% (1288 of 1288 strings)
* Translated using Weblate (Hungarian)Ács Zoltán2020-06-13
| | | | Currently translated at 69.6% (897 of 1288 strings)
* Translated using Weblate (Hindi)Eyekay492020-06-13
| | | | Currently translated at 6.5% (85 of 1288 strings)
* Added translation using Weblate (Hindi)sfan52020-06-13
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* Exposing the zoom key to Lua API (#9903)Lars Müller2020-06-13
| | | Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com>
* Server pushing media at runtime (#9961)sfan52020-06-13
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* Add LevelDB player database (#9982)luk3yx2020-06-12
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* Use multiple light positions for CAO lightingsfan52020-06-11
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* content_cao: Do not expire visuals for texture updatessfan52020-06-11
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* Fix build error on Ubuntu 16.04 (again)sfan52020-06-10
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* Fix build error on Ubuntu 16.04sfan52020-06-10
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* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
| | | Fixes a regression that appeared in 5.3.0-dev.
* Some vector functions useful for working with rotations (#9572)NetherEran2020-06-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * added vector.rotate * added vector.forward_from_rotation and vector.up_from_rotation * added vector.forward_up_to_rotatiton * fixed some bugs and formatting with vector functions * shortened name of some new vector functions and added documentation * made vector.rotate not require a unit vector as axis * fixed crash with vector.forward_up_to_rot * renamed new vector functions, made vector.rotate apply a rotation matrix, old vector.rotate is now called vector.rotate_around_axis * documented vector function changes * removed some whitespace to appease luacheck * implemented and fixed optimization of vector.rotate_around_axis by SmallJoker * added some unit tests for rotation vector functions * clarified that rotation vectors are in radians and according to the left hand rule * hopefully appeased luacheck * renamed rotation_to_horizontal to forward_at_rotation, rotation_to_vertical to up_at_rotation * handled cases where sin or cos are 0 in rotation vector functions * added more comments * clarified documentation of rotation vector functions * added more unit tests * changed way in which vector.rotate_around_axis is adjusted for left handed coordinate systems * made vector.rotate_around_axis actually left handed * unrolled matrix multiplication * removed vector.forward_at_rotation and vector.up_at_rotation * prettified vector.rotate_around_axis, made previous commits not break anything * removed references to removed vector.forward_at_rotation and vector.up_at_rotation * removed documentation of removed vector functions * clarified documentation and fixed styling of rotation vector functions * restyled comments minorly * spelling fixes and some hopefully better comments * allowed 'up' to be missing from vector.directions_to_rotation and removed requirement for unit vectors as arguments * made vector.rotate_around_axis() right handed again for consistency * documented previous changes * made matrix multiplication actually multiply * renamed vector.directions_to_rotation() to vector.dir_to_rotation() * optimized a distance comparison * Fixed potential false positive in unit tests. Co-authored-by: NetherEran <nethereran@hotmail.com>
* LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette2020-06-09
| | | | | * LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
* Fix player-to-object attachment teleport bug (#10008)hecktest2020-06-09
| | | | | | Fixes two bugs: * The camera offset was not applied to an object while detaching, briefly placing the irrlicht matrixnode in world space. * When attaching, the matrixnode's absolute position was evaluated without evaluating the parent first, resulting in zeroed positions.
* TouchScreenGUI: fix some bugs, cleanupMoNTE482020-06-09
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* TouchScreen Control: fix some bugs, cleanupMoNTE482020-06-09
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* Fix real keyboard movements on touchscreen devicesMaksim2020-06-09
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* Hide tooltip after ETIE_LEFT_UP (for touch control)MoNTE482020-06-09
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* devtest: Improve tool and formspec usabilitysfan52020-06-08
| | | | also fix the yawsprite test entity
* Reset touching_ground when in free_movesfan52020-06-07
| | | | This corrects local player animation after enabling fly while standing on ground.
* Fix Lua panic when error() message is not a stringPaul Ouellette2020-06-07
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* Recalculate mesh normals for CAOs (#10000)Danila Shutov2020-06-07
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* GenericCAO: Fix glow not working since a08d18aSmallJoker2020-06-07
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* Restore visual_scale support for nodeboxes (and allfaces) (#9906)Vitaliy2020-06-06
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* Fix incorrect extension used for ContentDB thumbnailsrubenwardy2020-06-06
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* Add HTTP API to main menu (#9998)rubenwardy2020-06-06
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* Fix HUD scaling (#9721)Maksim2020-06-05
| | | This resolves HUD scaling issues on Android and desktops with custom DPI settings.
* TestBan: Clean up properly after completing test (#9994)ANAND2020-06-05
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* Show Toast in UI thread and fix unpacking on Android 10 (#9900)Bektur2020-06-05
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* Add buttons to ContentDB in game bar and configure world (#9944)rubenwardy2020-06-04
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* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* Fix autoscale_mode segfault if tile doesn't have texturesfan52020-06-01
| | | | closes #9965
* Lua API: Log incorrect parameter types as error (#9954)SmallJoker2020-06-01
| | | | | Incorrect parameter types are logged as errors, taking coercion into account. This is a workaround to ensure mod compatibility. Duplicate warnings are ignored per server instance.
* ContentCAO: Update light of all attached entities (#9975)SmallJoker2020-06-01
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* imageScaleNNAA: Fix image clipping on rect- instead of image dimensions (#9896)Hugues Ross2020-06-01
| | | Fixes GUI scaling filters applied on animated images and 9slice backgrounds.
* Devtest: Fix missing/incorrect liquid properties (#9955)Wuzzy2020-05-30
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* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
| | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
* content_cao: Do not expire visuals when not necessarysfan52020-05-29
| | | | fixes #6572
* Add disable_jump check for the player's feetMoNTE482020-05-29
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* Add minetest.is_creative_enabledWuzzy2020-05-29
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* Update ContentDB dialog (#9949)rubenwardy2020-05-29
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* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Change item entity collisionbox so that they don't sink into the groundsfan52020-05-27
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* Fix falling entity not falling through playerssfan52020-05-27
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* Make ContentDB downloads not block the UI (#9948)rubenwardy2020-05-27
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