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* Optimize active block modifier stuff (was left horribly unoptimized after mak...Perttu Ahola2011-11-29
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
* Exception handling in Lua setting getPerttu Ahola2011-11-29
* Lua setting getterPerttu Ahola2011-11-29
* remove get_nodedefPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* liquid_type -> liquidtypePerttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Remove give_initial_stuffPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Modify CONTENT_AIR and CONTENT_IGNORE handling in nodedef.cppPerttu Ahola2011-11-29
* Fix random node definition stuffPerttu Ahola2011-11-29
* Add builtin.luaPerttu Ahola2011-11-29
* builtin.luaPerttu Ahola2011-11-29
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-29
* Some node definitions in LuaPerttu Ahola2011-11-29
* Duplicate last tile image automatically to all for lua node definitionsPerttu Ahola2011-11-29
* Make map generator more responsivePerttu Ahola2011-11-29
* Print out number of blocks in memory at unloadPerttu Ahola2011-11-29
* Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...Perttu Ahola2011-11-29
* Improve debug stack printing interfacePerttu Ahola2011-11-29
* Make liquid_alternative_* to be stringsPerttu Ahola2011-11-29
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-29
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-29
* Add names to NodeMetadataPerttu Ahola2011-11-29
* Add Lua node definition stuff (not complete)Perttu Ahola2011-11-29
* Add texture modifier [brighten and modify [toalpha to modify existing texture...Perttu Ahola2011-11-29
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
* Make object hit delay smaller for fun; actually it should be roughly zero and...Perttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* When digging a node, don't switch to punching an object without raising buttonPerttu Ahola2011-11-29
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
* Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola2011-11-29
* Don't print all block saves to verbosestream; rather print counts of distinct...Perttu Ahola2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Mess up with node definitions to make CONTENT_IGNORE be correctly interpreted...Perttu Ahola2011-11-29
* Optimize map generator for the dynamic content ids a bitPerttu Ahola2011-11-29
* Make added nodes give the corresponding NodeItem as of now (placeholder code)Perttu Ahola2011-11-29
* Fix tool wearPerttu Ahola2011-11-29
* Falling sand and gravelPerttu Ahola2011-11-29
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
* Remove crafting definitions from content_craft.cppPerttu Ahola2011-11-29
* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
* Catch SerializationError in CCraftDefManager::getCraftResult()Perttu Ahola2011-11-29
* Add note about craft_get_result() not being used anymore, but don't remove be...Perttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29