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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Players are more like objects + related stuffPerttu Ahola2011-12-01
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* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Fix non-fancy leaves not making faces with waterPerttu Ahola2011-12-01
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* Make non-fancy leaf texture to go in texture atlas tooPerttu Ahola2011-12-01
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* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-01
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* Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because ↵Perttu Ahola2011-12-01
| | | | 1) it was not used, 2) if it will be used, it won't need to do that anymore
* Fix getTextureRaw to always return an image that is not in the texture atlas ↵Perttu Ahola2011-12-01
| | | | and fix plain "^[forcesingle" handling
* Fix loading of legacy MaterialItems (was loaded as a quite random type)Perttu Ahola2011-12-01
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* Fix texture atlas not being created correctlyPerttu Ahola2011-12-01
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* Include the freedesktop.org-standard .desktop file in misc/ to aid package ↵Perttu Ahola2011-12-01
| | | | makers
* Remove old stuff from misc/Perttu Ahola2011-12-01
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* Fix processing of the default_password setting. It is now actually used as ↵Kahrl2011-12-01
| | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
* Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock ↵Kahrl2011-12-01
| | | | differently depending on the irrlicht version.
* Wireshark dissector: correct messed up field namesKahrl2011-12-01
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* Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus ↵Kahrl2011-12-01
| | | | some failed assertion fix (well, hack).
* Enable simple drag and drop in inventoryPerttu Ahola2011-12-01
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* Inventory move-to-slot hilightingPerttu Ahola2011-12-01
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* Note in init.lua the methods specific to the "generic" node metadataPerttu Ahola2011-12-01
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* Fix conditional bug in inventoryGiuseppe Bilotta2011-12-01
| | | | | | | A spurious semicolon after the conditional checking for the drop count to be not higher than the owned count caused the subsequent count = getCount() to be always executed. Fix by removing the extra semicolon.
* Fix structs being declared as classesGiuseppe Bilotta2011-12-01
| | | | | | Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
* Fix sand to be cookable to glassPerttu Ahola2011-12-01
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* Update version in CMakeLists.txt to 0.4.dev-20111201-1Perttu Ahola2011-12-01
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* Fix deadlock if MeshUpdateThread asks new textures while it is being stopped ↵Perttu Ahola2011-12-01
| | | | (happened if texture data was transferred slowly)
* Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them ↵Perttu Ahola2011-12-01
| | | | not being filled correctly on some systems and compilers
* Update version in CMakeLists.txt to 0.4.dev-20111201-0Perttu Ahola2011-12-01
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* Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola2011-12-01
| | | | InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
* Load count 0 in itemstring as 1Perttu Ahola2011-12-01
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* Move craftitem_place_item as minetest.craftitem_place_item in builtin.luaPerttu Ahola2011-11-30
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* ObjectRef:get_player_name, ObjectRef:inventory_set_list, ↵Perttu Ahola2011-11-30
| | | | ObjectRef:inventory_get_list
* Add ObjectRef:punch and ObjectRef:right_click to Lua APIPerttu Ahola2011-11-30
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* List added functions in default/init.luaPerttu Ahola2011-11-30
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* Add get_wielded_itemstring, get_wielded_item, damage_wielded_item and make ↵Perttu Ahola2011-11-30
| | | | getacceleration visible in API
* Reworked the inventory move handling code, hopefully fixed more problems ↵Perttu Ahola2011-11-30
| | | | than caused
* Fix player getting reset to 0,0 at connect if being far from 0,0Perttu Ahola2011-11-30
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* Version 0.4.dev-20111129-2Perttu Ahola2011-11-29
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* Modify builtin ABMs to have lower interval and higher trigger non-chancePerttu Ahola2011-11-29
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* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
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* Tune main menu a bit and show version number in therePerttu Ahola2011-11-29
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* Better version match fail messages from serverPerttu Ahola2011-11-29
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* dev-20111129-1Perttu Ahola2011-11-29
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* Create the necessary API for /giveme and /give and implement those commands; ↵Perttu Ahola2011-11-29
| | | | also sort out the scripts a bit
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
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* Print debug stacks to infostream rather than errorstream when placing ↵Perttu Ahola2011-11-29
| | | | CONTENT_IGNORE
* Do not install the static lua library filePerttu Ahola2011-11-29
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* Remove content_inventory.{h,cpp}Perttu Ahola2011-11-29
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* Quick fix to a bug that makes it possible to raise water levels everywhere ↵Perttu Ahola2011-11-29
| | | | with one source
* Modify bucket namingsPerttu Ahola2011-11-29
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* Add bucket texturesPerttu Ahola2011-11-29
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* Reorganize modsPerttu Ahola2011-11-29
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