aboutsummaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* tuned fog distance a bitPerttu Ahola2011-02-13
|
* mapgen parameter tweakingPerttu Ahola2011-02-13
|
* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
|
* Added tag 110212200513 for changeset 23880c78e40cPerttu Ahola2011-02-12
|
* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
|
* Use random-generated fallback textures when real textures are not foundPerttu Ahola2011-02-12
|
* some fixes to make compiling on some bsd easierPerttu Ahola2011-02-11
|
* Added tag 110211211322 for changeset e3c3c8e27bbcPerttu Ahola2011-02-11
|
* tiny fixPerttu Ahola2011-02-11
|
* pauseMenu text changePerttu Ahola2011-02-11
|
* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
|
* more stuff...Perttu Ahola2011-02-11
|
* now it works nicelyPerttu Ahola2011-02-11
|
* fully working i guessPerttu Ahola2011-02-11
|
* new texture stuff quite workingPerttu Ahola2011-02-11
|
* fixes toward mingw compatibilityPerttu Ahola2011-02-10
|
* some texture stuffPerttu Ahola2011-02-10
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
|
* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
|
* bug-fixin'Perttu Ahola2011-02-08
|
* mapgen tweakingPerttu Ahola2011-02-06
|
* added noise.*Perttu Ahola2011-02-05
|
* mapgen stuffPerttu Ahola2011-02-05
|
* added sand to map generatorPerttu Ahola2011-02-04
|
* nicer looking waterPerttu Ahola2011-02-04
|
* all kinds of tweaking and fixingPerttu Ahola2011-02-04
|
* water drawing glitch fixPerttu Ahola2011-02-04
|
* a little backwards compatibility with coalPerttu Ahola2011-02-03
|
* added temporary backwards compatibility to player inventoryPerttu Ahola2011-02-03
|
* some generation-time mud flow tweakingPerttu Ahola2011-02-03
|
* some tweakingPerttu Ahola2011-02-02
|
* more tweakingPerttu Ahola2011-02-02
|
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
|
* end-of-day.Perttu Ahola2011-02-01
|
* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
|
* one line of cleaning server codePerttu Ahola2011-02-01
|
* changed default minimum viewing range to a bit lowerPerttu Ahola2011-02-01
|
* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when ↵Perttu Ahola2011-02-01
| | | | a local version of irrlicht is found.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Commented out some debug output of class SettingsPerttu Ahola2011-01-29
|
* Fixed MBOItem inventory imagesPerttu Ahola2011-01-29
|
* Commented out some debug output about saving players on server.Perttu Ahola2011-01-29
|
* server builds now!Perttu Ahola2011-01-28
|
* server might build nowPerttu Ahola2011-01-28
|
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* backing up some stuffPerttu Ahola2011-01-26
|