summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* Actually fix facedir-rotated nodes placed using minetest.env:place_node()Perttu Ahola2012-07-21
* Fix hovering after mining a block underneath you while sneakingMatthew I2012-07-21
* Rotate facedir-rotated top and bottom textures too, and re-implement nodebox ...Perttu Ahola2012-07-21
* Facedir rotation of nodebox texturesPerttu Ahola2012-07-21
* Check whether node is known before reading definition in __builtin:item:on_st...Perttu Ahola2012-07-21
* Fix signed overflow in getPointedThingBad-Command2012-07-21
* Fix typo in scriptapi.cpp in minetest.get_craft_recipe()Perttu Ahola2012-07-21
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
* BITCH, THIS IS 0.4.0.Perttu Ahola2012-07-21
* Define M_PI on MSVCPerttu Ahola2012-07-21
* Add a random-ish contributor list to credit screenPerttu Ahola2012-07-21
* Check for table type when reading groups from Luadarkrose2012-07-21
* Add minetest.get_craft_recipe()darkrose2012-07-21
* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
* Make lava buckets work as fuel in minimal gamedarkrose2012-07-21
* Remove trenches from map generator (cyisfor) (glitches: read below)darkrose2012-07-21
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
* Handle nil placer as it might occur when using minetest.env:place_node. (Uberi)darkrose2012-07-21
* Remove util/old/genmap.py, because it is uselessly oldPerttu Ahola2012-07-19
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Fix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Perttu Ahola2012-06-19
* Fix random glitches in transparent animationsPerttu Ahola2012-06-18
* Add pointed_thing to lua_api.txtPerttu Ahola2012-06-17
* Hopefully fix includes on mingwPerttu Ahola2012-06-17
* Increment protocol versionPerttu Ahola2012-06-17
* Explain node boxes in lua_api.txtPerttu Ahola2012-06-17
* Custom boxy nodes (stairs, slabs) and collision changesKahrl2012-06-17
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
* Mention node drawtypes in lua_api.txtPerttu Ahola2012-06-16
* Fix /setpassword and /clearpasswordPerttu Ahola2012-06-16
* Fix "Node placement prediction failed for (places __default) - Name not known"Perttu Ahola2012-06-16
* Add desynchronize_mapblock_texture_animation setting and improve minetest.con...Perttu Ahola2012-06-16
* Fix build error due to DEBUGFILEPerttu Ahola2012-06-16
* Revert back proper crack texturePerttu Ahola2012-06-16
* Clean up constants.h a bitPerttu Ahola2012-06-16
* Allow node cracking animations of any lengthPerttu Ahola2012-06-16
* Remove tiles and special_tiles from node definition prototype because otherwi...Perttu Ahola2012-06-16
* Update field names to non-deprecated ones in node definition prototypePerttu Ahola2012-06-16
* Use new field names and reorder fields a bit in minimal gamePerttu Ahola2012-06-16
* Node texture animationPerttu Ahola2012-06-16
* Add comment about ItemSAO being deprecatedPerttu Ahola2012-06-11
* Add some missing object properties to doc/lua_api.txtPerttu Ahola2012-06-10
* Node placement client-side predictionPerttu Ahola2012-06-10
* Remove a random old comment and a #define from game.cppPerttu Ahola2012-06-09
* Add experimental_tester_tool_1.png to minimal game (was accidentally left out)Perttu Ahola2012-06-08
* Move genmap.py and pnoise.py to old/Perttu Ahola2012-06-08
* Update minetestmapper.py to support the current map format (and previous ones)Perttu Ahola2012-06-08
* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08