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* | updated changelogPerttu Ahola2011-04-06
* | Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* | Made mesh update on node removal asynchronous on client, to reduce frametime ...Perttu Ahola2011-04-06
* | Made mesh update on node addition asynchronous on client, to reduce frametime...Perttu Ahola2011-04-06
* | fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
* | changelog updatePerttu Ahola2011-04-05
* | changelog updatePerttu Ahola2011-04-05
* | Incremented version to 0.0.2.Perttu Ahola2011-04-05
* | Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* | forgot the furnace menu files!Perttu Ahola2011-04-05
* | A more robust format for node metadataPerttu Ahola2011-04-05
* | initial workings of the furnacePerttu Ahola2011-04-05
* | updated changelog a bitPerttu Ahola2011-04-05
* | changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* | Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
* | Modified windows build parameters a bit to make it buildPerttu Ahola2011-04-04
* | removed reference to script directory in cmake installPerttu Ahola2011-04-04
* | Chests work now!Perttu Ahola2011-04-04
* | initial chest metadataPerttu Ahola2011-04-04
* | now the server buildsPerttu Ahola2011-04-04
* | still a missing filePerttu Ahola2011-04-04
* | forgot some filesPerttu Ahola2011-04-04
* | fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* | Node metadata frameworkPerttu Ahola2011-04-04
* | Made a proper queued thread to client for handling some block mesh updates. A...Perttu Ahola2011-04-04
* | Modified block mesh generation to have clearer input and output. Instead of b...Perttu Ahola2011-04-03
* | commit before some more radical changesPerttu Ahola2011-04-03
* | copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
* | Removed lua stuffPerttu Ahola2011-04-03
* | Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* | reverted mud to old texturePerttu Ahola2011-04-03
* | tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
* | Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* | commit before some radical changesPerttu Ahola2011-04-02
* | mapgen work-in-progressPerttu Ahola2011-03-02
* | mapgen tweakingPerttu Ahola2011-03-01
* | tweaked mapgenPerttu Ahola2011-02-28
* | fixed server sending wrong position of node removalPerttu Ahola2011-02-28
* | tweaked mapgenPerttu Ahola2011-02-28
* | added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* | -Perttu Ahola2011-02-28
* | A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* modified grass texturePerttu Ahola2011-02-28
* fixed 3d noise and made 2d noise fasterPerttu Ahola2011-02-27
* 3d noise stuffPerttu Ahola2011-02-26
* fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...Perttu Ahola2011-02-24
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
* fixed a path in build system's packaging partPerttu Ahola2011-02-23
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23