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minetest.git
gpcf
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modified minetest for gpcfs purposes
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Commit message (
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Author
Age
...
*
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updated changelog
Perttu Ahola
2011-04-06
*
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Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
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Made mesh update on node removal asynchronous on client, to reduce frametime ...
Perttu Ahola
2011-04-06
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Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
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fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-06
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changelog update
Perttu Ahola
2011-04-05
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changelog update
Perttu Ahola
2011-04-05
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Incremented version to 0.0.2.
Perttu Ahola
2011-04-05
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Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
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forgot the furnace menu files!
Perttu Ahola
2011-04-05
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A more robust format for node metadata
Perttu Ahola
2011-04-05
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initial workings of the furnace
Perttu Ahola
2011-04-05
*
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updated changelog a bit
Perttu Ahola
2011-04-05
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changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
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Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
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Modified windows build parameters a bit to make it build
Perttu Ahola
2011-04-04
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removed reference to script directory in cmake install
Perttu Ahola
2011-04-04
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Chests work now!
Perttu Ahola
2011-04-04
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initial chest metadata
Perttu Ahola
2011-04-04
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now the server builds
Perttu Ahola
2011-04-04
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still a missing file
Perttu Ahola
2011-04-04
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forgot some files
Perttu Ahola
2011-04-04
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fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
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Node metadata framework
Perttu Ahola
2011-04-04
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Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
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Modified block mesh generation to have clearer input and output. Instead of b...
Perttu Ahola
2011-04-03
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commit before some more radical changes
Perttu Ahola
2011-04-03
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copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
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Removed lua stuff
Perttu Ahola
2011-04-03
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Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
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reverted mud to old texture
Perttu Ahola
2011-04-03
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tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
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Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
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commit before some radical changes
Perttu Ahola
2011-04-02
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mapgen work-in-progress
Perttu Ahola
2011-03-02
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mapgen tweaking
Perttu Ahola
2011-03-01
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tweaked mapgen
Perttu Ahola
2011-02-28
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fixed server sending wrong position of node removal
Perttu Ahola
2011-02-28
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tweaked mapgen
Perttu Ahola
2011-02-28
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added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
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-
Perttu Ahola
2011-02-28
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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/
*
modified grass texture
Perttu Ahola
2011-02-28
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fixed 3d noise and made 2d noise faster
Perttu Ahola
2011-02-27
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3d noise stuff
Perttu Ahola
2011-02-26
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fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
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modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
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fixed a path in build system's packaging part
Perttu Ahola
2011-02-23
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updated scripting api a bit
Perttu Ahola
2011-02-23
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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