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* Fix modmanager screenshot pathBlockMen2013-11-19
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* fix gettext compile issues under win32MetaDucky2013-11-18
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* Fix issue #1009 (minetest.get_connected_players() returns non-existing players)kwolekr2013-11-17
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* Increase liquid_loop_max to 10000 againPilzAdam2013-11-17
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* Revert patch 58f036ad1 that causes object duplication (which tried to fix ↵Perttu Ahola2013-11-17
| | | | objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
* Fix Result of processed Request was written to invalid (non existent) ↵sapier2013-11-17
| | | | ResultQueue if requesting thread timed out before
* Add missing RequestQueue docsapier2013-11-17
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* Fix multicaller support in RequestQueuesapier2013-11-17
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* Do the same for LevelDB interfacekwolekr2013-11-17
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* Handle blank blocks in databasekwolekr2013-11-17
| | | | Fix screwed-up indentation
* Revert "Don't use msvc libs for mingw build"kwolekr2013-11-17
| | | | This reverts commit 3985c01ad71159b888677d0fe2019d7a05debeed.
* Replace print()s with minetest.log() in builtinPilzAdam2013-11-17
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* Prevent shaders from being created when disabledkwolekr2013-11-17
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* Add CURL_DLL search to show up CURL_DLL in cmake gui and don't silently ↵sapier2013-11-17
| | | | ignore missing CURL_DLL
* Don't use msvc libs for mingw buildsapier2013-11-17
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* Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node ↵kwolekr2013-11-17
| | | | | | | | name if decolist is used Fix warning message for spawnby nodes Prevent type-punning warning caused by casting enum to int
* Actually fix weatherkwolekr2013-11-17
| | | | The real problem was that MapBlocks were not activated before getting sent to the client
* Fix invalid listname and listsize not handled correctly in set_sizesapier2013-11-16
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* fixed array limit check when reading Lua specialtiles tableMetaDucky2013-11-16
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* Pass a errfunc to lua_pcall to get a tracebackShadowNinja2013-11-15
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* Fix formspec background padding when clippedBlockMen2013-11-14
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* Improved default settings for floatland perlin noise 1. Larger, more ↵proller2013-11-14
| | | | detailed floatlands.
* Fix compiling with 32bit MinGWSfan52013-11-12
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* Fix invalid usage of temporary object in mainmenu json conversionsapier2013-11-11
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* Disable localization workaround in serversapier2013-11-11
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* Fix win32/msvc i18n (quite UGLY version, blame Microsoft)sapier2013-11-11
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* Fix "TODO read modinfo" in modmanager to improve ui usabilitysapier2013-11-10
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* Fix spaces float islands codeproller2013-11-10
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* FIxed floating isle generation at chunk boundaries0gb.us2013-11-10
| | | | A mapgen fix authored by paramat, as mentioned here: https://github.com/minetest/minetest/issues/989
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
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* Add BlockMen to core dev listPilzAdam2013-11-09
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* Fix game buttons not beeing 48x48sapier2013-11-09
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* Fix crash updating gametype without gamesapier2013-11-09
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* Fix typo in lua_api.txtPilzAdam2013-11-08
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* Add wrapper for minetest.rotate_and_place.4Evergreen42013-11-07
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* Don't assert scalars must be vectors.Cy2013-11-06
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* Fix orient_flags to be optional.Vanessa Ezekowitz2013-11-06
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* Add 6d facedir rotation prediction routineVanessa Ezekowitz2013-11-06
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* Correct useragent in http queriesproller2013-11-06
| | | | Net struct init
* Masterserver uptime fixproller2013-11-05
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* Add seed entry to world creation dialogkwolekr2013-11-05
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Fix invalid use of pointer to temporary object in json2lua conversionsapier2013-11-04
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* Fix masterserver README.mdIlya Zhuravlev2013-11-04
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* Masterserver fixesproller2013-11-04
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* Masterserver show privs and js autoloadproller2013-11-04
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* Add a "More..." link when the serverlist is filteredShadowNinja2013-11-03
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* Only show servers with at least master.min_clients clientsShadowNinja2013-11-03
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* Use a doT.js template for the serverlistShadowNinja2013-11-03
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* Fix invalid usage of texture->getSize() where actually ↵sapier2013-11-03
| | | | texture->getOriginalSize() was meant