| Commit message (Collapse) | Author | Age |
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Currently translated at 100.0% (1024 of 1024 strings)
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Currently translated at 100.0% (1024 of 1024 strings)
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Currently translated at 99.8% (1022 of 1024 strings)
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Currently translated at 99.8% (1022 of 1024 strings)
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Currently translated at 40.0% (410 of 1024 strings)
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Currently translated at 37.6% (386 of 1024 strings)
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Currently translated at 37.6% (386 of 1024 strings)
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Currently translated at 96.3% (987 of 1024 strings)
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Currently translated at 96.2% (986 of 1024 strings)
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Currently translated at 96.2% (986 of 1024 strings)
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Currently translated at 96.1% (985 of 1024 strings)
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Currently translated at 96.0% (984 of 1024 strings)
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Currently translated at 95.8% (982 of 1024 strings)
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Currently translated at 95.8% (981 of 1024 strings)
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Currently translated at 95.8% (981 of 1024 strings)
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Currently translated at 95.8% (981 of 1024 strings)
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Currently translated at 95.8% (981 of 1024 strings)
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Currently translated at 75.5% (774 of 1024 strings)
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Currently translated at 75.3% (772 of 1024 strings)
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Currently translated at 58.2% (596 of 1024 strings)
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Currently translated at 55.0% (564 of 1024 strings)
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* LuaEntitySAO: Remove beyond outermost mapchunk edges
Based on a commit by, and with help from, nerzhul.
Add 2 functions to class Mapgen:
A function to calculate actual mapgen edges, called from the Mapgen constructor.
A function called indirectly from content_sao.cpp per entity step to check SAO
position is within mapgen edges.
* Calculate borders from params not mapgen, which is not available everytime
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functions (#5848)
* Tooltips: Unify the tooltip[] and list[] description tooltip display functions
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Add minor bits of missing Lua API documentation.
Remove L-system lighting bug warning.
Clarify 2 lines in node timer documentation.
Fix many Markdown syntax errors in lua_api.txt.
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This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
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Fix #5867
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This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
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(#5839)
* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned
* Add '%' character too, to reflect it's a percentage volume
* Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation
Fix issue #5837
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* Added missing levels to logging menu
Added none and error options to the debug_log_level in the advance settings.
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MacOSX build fix + cleanups
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* Enhance ABM performance a little bit by removing two std::set copy
* ActiveBlockModifier::getTriggerContents now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors is now purely virtual
* Little code style fix
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Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could
remove 'dirt with grass' from under a decoration, creating unsupported
decorations.
Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
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This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
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intlGUIEditBox (#5806)
* Revert 1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox
position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter)
* Finish the fix and prevent values under zero for getCursorPos which crash the program if found
* Forget to remove old comment
* fix zero to NULL
* Fix typo
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Is a base terrain node needed by any core mapgen with sloping rivers.
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ad9fcf859ec2347325830e09504ae96968b51ea8
Fix #5803
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Fixes a crash caused in MTGame by breaking and right-clicking a chest.
If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL.
Pointer is invalidated and we read wrong memory area
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Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
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* [CSM] Add send_chat_message and run_server_chatcommand API functions
* Add client-side chat message rate limiting
* Limit out chat queue size
* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand
* Last fixes/cleanups before merge
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