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* Translated using Weblate (Italian)Luca Argentieri2015-12-21
| | | | Currently translated at 43.8% (345 of 787 strings)
* Translated using Weblate (Czech)Jakub Vaněk2015-12-21
| | | | | | Currently translated at 56.6% (446 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Chinese (Taiwan))Jeff Huang2015-12-21
| | | | Currently translated at 59.7% (470 of 787 strings)
* Translated using Weblate (Hebrew)ChaosWormz2015-12-21
| | | | Currently translated at 3.1% (25 of 787 strings)
* Translated using Weblate (Japanese)Rui2015-12-21
| | | | Currently translated at 39.8% (314 of 787 strings)
* Translated using Weblate (Czech)Jakub Vaněk2015-12-21
| | | | | | Currently translated at 49.0% (386 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Lojban)senpi2015-12-21
| | | | Currently translated at 11.4% (90 of 787 strings)
* Translated using Weblate (Lithuanian)Liudas Ališauskas2015-12-21
| | | | | | Currently translated at 30.7% (242 of 787 strings) Squashed two translation commits to one
* Translated using Weblate (Estonian)Kristjan Räts2015-12-21
| | | | Currently translated at 23.7% (187 of 787 strings)
* Translated using Weblate (Italian)Andrea Di Pietro Ulla2015-12-21
| | | | Currently translated at 42.0% (331 of 787 strings)
* Fix lua object:get_properties() being brokenSapier2015-12-21
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* Fix missing localization for objHybridDog2015-12-20
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* Android: Fix extra files being copied to the APKShadowNinja2015-12-20
| | | | | | | dcb91cf0c0c9a20622feeb4e5e8104ffbc9fa8ec hacked around the biggest issue this caused, but wasted a lot of CPU time and disk space It also still included a lot of other unwanted files. This removes all of `doc/` except the license, and also removes the server list.
* Fix missing popest312015-12-20
| | | | | | | | | | | Previous commit 70ea5d552e283bd5bce3278cbf3819bd87ba2602 "Add support for limiting rotation of automatic face movement dir entitys" by sapier has broken minetest's feature to open worlds. This was due to a missing stack pop operation. Thanks to @oleastre for reporting this bug and suggesting the fix.
* Add support for limiting rotation of automatic face movement dir entitysSapier2015-12-19
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* Android: Implement Autohiding button bars to cleanup screenSapier2015-12-18
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* Android: Remove unused build target curl_binarySapier2015-12-17
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* Android: Don't put html docs to apkSapier2015-12-17
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* Android: Remove non freetype fonts from apkSapier2015-12-17
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* Android: Fix pressed buttons not beeing cleared on opening menuSapier2015-12-17
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* Add option to give every object a nametagBlockMen2015-12-15
| | | | or change the nametag text of players
* Get movement setting instead of hard coded valueasl972015-12-15
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* Mgfractal: Add 3D and 4D fractalsparamat2015-12-15
| | | | | | | | | | | | 3D Mandelbrot/Mandelbar 3D Christmas Tree 3D Mandelbulb 3D Cosine Mandelbulb 4D Mandelbulb Plus corresponding julia set for each Add credits for formulas Rename parameter 'formula' to 'fractal' Speed optimisations
* Fix events on WindowsBlockMen2015-12-11
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* Fix android buildest312015-12-11
| | | | | | | | | | Fix android build since commit 696148e29889b2923f926b27f76979454676506d "Fix Event implementation" by @ShadowNinja. Fixes #3444. Thanks @kwolekr for pointing out the fix.
* Fix some setting documentationest312015-12-10
| | | | | | | * Horizontal and vertical are used wrongly. Use height and width because horizontal/vertical describes different things. Thanks @kilbith for pointing out. * Update minetest.conf.example and settings_translation_file.cpp * Correct maximum/minimum copy paste mistake.
* Speed up and make more accurate relief mappingRealBadAngel2015-12-10
| | | | using linear + binary search.
* Fix Event implementationShadowNinja2015-12-07
| | | | | | On non-windows platforms this just used a semaphore, which meant that multiple calls to signal() would result in wait() returning multiple times.
* Add seperate cache pathShadowNinja2015-12-07
| | | | | This is set to the XDG cache path where possible. It's set to the app's cache path on Android.
* Fix threshold typeest312015-12-07
| | | | | | | | | | | Fix the type of the threshold value for mapgen. The commit a78dd7f2b6b0e1fefdbaa1ae21b722dd4459e4f4 "Fix spelling of noise_threshold" has changed it to be read as int, but it can have non-integral values too. Thanks to @kwolekr for pointing this out.
* lua_api.txt: add blank lines before * listsest312015-12-07
| | | | | If rendered as markdown, lists need a blank line before them so that they are recognized as such.
* Mapgen: Add propagate_shadow bool to calcLightingparamat2015-12-07
| | | | | | | | | | To terminate unwanted shadows from floatlands or realms above Also add to LuaVoxelManip calc_lighting for use in mapgen mods Remove the 2 argument calcLighting, mapgens now use the 5 argument form to specify the volumes for propagateSunlight and spreadLight In mgsinglenode replace calcLighting with setLighting and clean-up use of tabs and spaces
* Fix spelling of noise_thresholdJun Zhang2015-12-06
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* Improve LuaJIT detectionFerdinand Thiessen2015-12-05
| | | | | | | On openSUSE luajit is not detected correctly. This is because openSUSE is using a lua version suffix, like other Linux distributions do it also. So the include directory is: include/luajit-5_1-2.0
* Make travis work againest312015-12-05
| | | | | | | | Now we do sudo apt-get update to download package sources. This fixes travis build with the new GCE based infrastructure. Closes #3427. Closes #3426.
* Fix build if BUILD_SHARED_LIBS defaults to "ON"Ferdinand Thiessen2015-12-03
| | | | | | openSUSE sets that option to ON. Fixes #3420.
* Document limitations of minetest.get_password_hashest312015-12-02
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* Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat2015-12-02
| | | | Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
* Add on_secondary_use when right clicking an item in the airAlex Ford2015-12-02
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* Dungeongen: Fix rarely triggered segfaultparamat2015-12-01
| | | | | | | A segfault exposed a missing 'vm->m_area.contains()' check in makeCorridor that allowed the calculation of vm index for a node outside the vm area. The huge and invalid index number caused getContent to fail
* Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis checkJay Arndt2015-12-01
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* Lua_api.txt: Add documentation for biome definitionparamat2015-11-29
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* Dungeongen: Also preserve river water nodesparamat2015-11-29
| | | | | | For future river mapgens Dungeons will not generate in river water, to avoid dungeons filling and blocking river channels
* Re-enable texture pre-filters on wielditems, fixing #3178.Aaron Suen2015-11-24
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* Simplify regex used in check_modname_prefix and other improvements.Robert Zenz2015-11-24
| | | | | Simplified the regex used, added comments and changed the error message to contain the correct mod name.
* Mgfractal: Move julia set selection into formula parameterparamat2015-11-23
| | | | | | Improve default parameters Update and improve documentation Unhide mapgen, but is still unstable
* Update HUD flags on server like on clientest312015-11-22
| | | | | | | | | | | | | Fixes bug for which commit 6c37e89f08f962eaba788a31f5d3c798ceaa65e6 "Fix old client showing duplicated health bar on new server" by @sapier laid the groundwork, where the server has updated its copy of the hud flags without respecting the mask. Fixes #3395.
* Mapgen: Add global 'decorations' flagparamat2015-11-21
| | | | | | | | | | Flag is set by default in MapgenParams The global 'trees' flag remains but is now undocumented and unset by default in MapgenParams Add mgv6_spflag 'trees' set by default in defaultsettings.cpp to affect new worlds only This is automatically backwards compatible for existing worlds
* Log static_spawn error only onceRui2015-11-21
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* Android: hardcode irrlicht revision, update other dependenciesest312015-11-16
| | | | | | | | Recent irrlicht revisions break the build, hardcode the revision to a working one until upstream publishes a working version. See issue #3366 for a discussion about this. Also update dependencies to current versions.