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* Settingtypes.txt: Clarify comments, correct spellingred-0012016-08-29
* Builtin: Disallow registering users with the same nameSmallJoker2016-08-29
* Allow fields to choose whether they close on enter pressrubenwardy2016-08-27
* Submit name of field on enter key pressrubenwardy2016-08-27
* Camera: Higher frequency limit for view/hand bobbing and footstepsparamat2016-08-26
* Make plantlike drawtype more funAuke Kok2016-08-26
* Client: disable pre v25 init sending by defaultest312016-08-22
* Move on join and on leave messages to lua (#4460)Xunto2016-08-22
* gettext.h: include <locale> before defining the gettext macro (#4452)kahrl2016-08-21
* Also support X11 icon for minetest copies installed via make install (#4407)est312016-08-20
* Tidy up generate_from_settingtypes.lua a bit.Tim2016-08-20
* Move generation from settingtypes out of dlg_settings_advancedTim2016-08-20
* Fix for failure to find jsoncpp in android build (#4456)Rogier-52016-08-19
* Mapblock mesh: Fix updateFastFaceRow tiling issueobneq2016-08-18
* Script API: Make the craft recipe field 'method' consistentSmallJoker2016-08-18
* Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'DonBatman2016-08-14
* Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S2016-08-12
* Update AppData file with more URLs and keywordssfan52016-08-12
* Use the standard to_string() functions for C++11 (#4279)Rogier-52016-08-11
* Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)Rogier-52016-08-11
* couple of memory leaks fixes.David Carlier2016-08-10
* Update the version of irrlicht to 1.8.3, add steps for Sqlite3DLaboratory2016-08-10
* Zooming the camera requires the 'zoom' privilegeBen Deutsch2016-08-10
* Document zoom_fov in settingtypes.txt and minetest.conf.exampleBen Deutsch2016-08-10
* Add zoom, tweakable with zoom_fov, default key: Z (like optifine)Esteban I. Ruiz Moreno2016-08-10
* Lua->C getintfield() use lua_tointeger (#4408)Tomas2016-08-10
* Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-52016-08-10
* Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul2016-08-10
* Add simulation categoryRĂ©mi Verschelde2016-08-10
* Decorations: Fix decoration height check errorsparamat2016-08-05
* Mapgen: Remove unused 'flat' and 'trees' flags from mg_flagsparamat2016-08-04
* Fix l_request_insecure_environment not ignoring all whitespace (#4395)Dorian Wouters2016-08-04
* test_map_settings_manager: Fix Wunused-result warningest312016-08-04
* Porting: Fix endless loop if image format is not recognizedest312016-08-03
* texture_packs.txt: Document special texturesSmallJoker2016-07-30
* Documentation: Create texture_packs.txtrubenwardy2016-07-30
* lua_api.txt: Document how to properly clear node metadatamtango6882016-07-30
* Update README.txt (#4368)Nathaniel Olsen2016-07-29
* buildbot: retrieve short commit hash properlyFernando Carmona Varo2016-07-29
* Increase android versionCode (#4350)Ner'zhul2016-07-28
* Upright sprite objects: Horizontally flip the front imageSmallJoker2016-07-27
* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
* Builtin: Add core.MAP_BLOCKSIZE constantTim2016-07-26
* Builtin: Fix check for a player object in core.check_player_privsTim2016-07-26
* Update minetest.conf.example and the settings translation fileest312016-07-24
* Mgvalleys / cavegen: Place riverbed nodes under river waterparamat2016-07-21
* lua_api.txt: Remove tooltip checkbox[] elementJames Stevenson2016-07-21
* HTTP lua API docs: correct some function referencesest312016-07-12
* Builtin/profiler: Replace game profiler (#4245)Tim2016-07-12
* Lua_api.txt: Fix description of node drop behaviourDuane2016-07-12