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* Optimize bumpmapping mathematicsLoic Blot2015-01-15
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
* Reorganizing client and server tabsjeanpatrick.guerrero@gmail.com2015-01-15
* Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous ...TriBlade92015-01-14
* Fix use of uninitialized dataCraig Robbins2015-01-14
* builtin: Unify register wrapper functions and wrap clear_registered_* functio...kwolekr2015-01-13
* Performance fixes.onkrot2015-01-13
* Add VoxelArea::hasEmptyExtentunknown2015-01-13
* Fix Android crash on keyboard connection change.Kodexky2015-01-13
* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
* Prevent transform of noise3d result in getBlockSeed2kwolekr2015-01-12
* Mapgen V5: Move cave generation from base terrain loop to optional functionparamat2015-01-11
* Remove builtin_biome.lua from builtin and add simple biome minimalparamat2015-01-11
* Lua-api.txt: Document that paramtype='light' results in light propagation wit...paramat2015-01-11
* Disable sound and key binding settings in "pause" menu on androidsapier2015-01-11
* Fix invalid stepheight increase calculation on androidsapier2015-01-11
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
* Fix clipping rectangle of GUITable row highlightKahrl2015-01-10
* Change default font sizes to 14(freetype) and 10(non-freetype)sfan52015-01-10
* Set default value for ENABLE_REDIS to 0sfan52015-01-10
* Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi ...sapier2015-01-09
* Remove automatic consistent formspec size <-> font size (now has to be done m...sapier2015-01-09
* Removed superfluous facedir check in mapblock_mesh.cppCraig Robbins2015-01-10
* Fix logic of checkbox formspec element validity checkingKahrl2015-01-09
* Fix memory leaks due to messed up memory handling for particles as well as th...sapier2015-01-09
* Split gui_scaling to gui_scaling + hud_scaling as those elements need differe...sapier2015-01-09
* Fix facedir > 23 causes segfault in clientCraig Robbins2015-01-09
* Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens ...sapier2015-01-09
* Remove included SQLite3ShadowNinja2015-01-08
* Add SQLite3 libraries to buildbotsfan52015-01-08
* Return step smoothing value to 23paramat2015-01-08
* Mapgen V6: Re-enable liquid flowingkwolekr2015-01-07
* Remove accidentally added non-ft font filessapier2015-01-08
* Fix armv7 using arm arch while arm uses armv7sapier2015-01-08
* Fix direction property of HUDrubenwardy2015-01-07
* Fix emerge thread not cleaning up emerge queue on shutdownsapier2015-01-07
* Switch android build to external sqlite3sapier2015-01-07
* Fix andorid build errorsapier2015-01-07
* Implement X11 dpi autodetectionsapier2015-01-06
* Fix buildbot (was broken by 04a1a446cf845a0db80d39fd0e42771aa07e4492)sfan52015-01-06
* Fixes for androidsapier2015-01-06
* Add registered_ores and registered_decorationsShadowNinja2015-01-05
* Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins2015-01-05
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Optionally specify propagateSunlight area in calcLightingkwolekr2015-01-05
* Fix off-by-one error in `string:split` implementation.Diego Martínez2015-01-04
* Exclude vertical mapblock borders when setting lightkwolekr2015-01-04
* NodeDef: Clear NodeResolver related entries too in clear()kwolekr2015-01-04
* Add minetest.generate_ores() and minetest.generate_decorations()kwolekr2015-01-04
* Fix broken android version due to new openssl not linking correct to curlsapier2015-01-05