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Author
Age
*
Fix Android build on 32 bit
est31
2015-03-23
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Fix cmake po detection bug
est31
2015-03-23
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Fix minetest.get_craft_recipe function
est31
2015-03-23
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Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257ba...
Loic Blot
2015-03-22
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Protect Player::hud from concurrent modifications
Loic Blot
2015-03-22
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Mgv7: 1 up , 1 down overgeneration for chunk border continuity
paramat
2015-03-22
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Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Loic Blot
2015-03-22
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Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgeP...
Loic Blot
2015-03-22
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Fix some loose ends from 3993093f
kwolekr
2015-03-22
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Add support for the PCG32 PRNG algo (and associated script APIs)
kwolekr
2015-03-22
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SendInventory when handleCommand_Interact is a use.
poet-nohit
2015-03-21
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Fix composite textures with texture_min_size. Moved upscaling of textures to ...
Aaron Suen
2015-03-22
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Connect rails with connect_to_raillike and shorten the codes
SmallJoker
2015-03-21
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Optimize minetest.get_(all)_craft_recipe(s)
gregorycu
2015-03-20
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Configurable automatic texture scaling and filtering at load time.
Aaron Suen
2015-03-20
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Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...
kwolekr
2015-03-20
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Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
paramat
2015-03-19
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Reset the old HP method on PlayerSAO::setHP
Loic Blot
2015-03-19
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Fix game minetest.conf default settings
est31
2015-03-18
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Add a Lua call to do damages / heals
Loic Blot
2015-03-18
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ServerpacketHandler: spelling fixes
Loic Blot
2015-03-18
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Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
paramat
2015-03-18
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Save creative_mode and enable_damage setting for each world in world.mt
fz72
2015-03-18
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MutexedQueue inherits must use std::deque instead of std::list
Loic Blot
2015-03-17
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Remove Android makefile ugly make -j hack
Loic Blot
2015-03-17
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Standalone bundle for OSX (w/ dependencies!)
Pavel Puchkin
2015-03-17
*
Server::step throw is never catched in minetestserver
Loic Blot
2015-03-17
*
Use the NetworkPacket api to read full version string instead of u8 pointers....
Loic Blot
2015-03-17
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Minor bug fix (lag between damage flash and hearts updating)
Craig Robbins
2015-03-17
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Fix various damage related bugs (client-side)
Craig Robbins
2015-03-17
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Minor cleanup: game.cpp
Craig Robbins
2015-03-17
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Revert "Server::step throw is never catched. Replace it with an errorstream +...
kwolekr
2015-03-16
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Bump android version code
Loic Blot
2015-03-16
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Server::step throw is never catched. Replace it with an errorstream + assert
Loic Blot
2015-03-16
*
Android: Fix auto-entry of server address and port in mainmenu
est31
2015-03-16
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Move client packet generators to dedicated functions for:
Loic Blot
2015-03-16
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Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
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Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
Loic Blot
2015-03-16
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If player is dead, permit it to respawn, even if damages are not enabled
Loic Blot
2015-03-16
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SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-15
*
Finer progress bar updates when initializing nodes
est31
2015-03-15
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Android Makefile update backported from stable-0.4 with minor changes
Loic Blot
2015-03-15
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mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
paramat
2015-03-15
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Android: Backport changes from stable-0.4
Loic Blot
2015-03-14
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Android: fix package name in JAVA sources
Loic Blot
2015-03-14
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Fix package name in AndroidManifest.xml
Loic Blot
2015-03-14
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AndroidManifest.xml version bump
Loic Blot
2015-03-14
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Disable double-click -> ESC translation for main menu
Craig Robbins
2015-03-14
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client.cpp: typo fix and break; fix to make some compilers happy
Loic Blot
2015-03-13
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